{"id":13034,"date":"2011-10-25T16:41:30","date_gmt":"2011-10-25T13:41:30","guid":{"rendered":"http:\/\/www.kayiprihtim.org\/portal\/?page_id=13034"},"modified":"2011-10-25T16:58:32","modified_gmt":"2011-10-25T13:58:32","slug":"geist-the-sin-eaters-kurallari-3-key-manifestation-ceremony","status":"publish","type":"page","link":"https:\/\/www.kayiprihtim.org\/portal\/frp\/new-world-of-darkness\/geist-the-sin-eaters\/geist-the-sin-eaters-kurallari-3-key-manifestation-ceremony\/","title":{"rendered":"Geist the Sin-Eaters Kurallar\u0131 3: Key, Manifestation &#038; Ceremony"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/i.imgur.com\/gQY0U.png\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/gQY0U.png\" alt=\"\" width=\"467\" height=\"188\"><\/a><\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Key &amp; Manifestation<\/strong><\/span><\/h2>\n<p style=\"text-indent: 0.4cm; text-align: justify;\">Sin-Eatarlar fiziksel, d\u00fcnyada ya\u015fayan bir birey olmakla, hayaletler gibi ephemeral olmak aras\u0131nda bir yerdedirler. Geistler g\u00fc\u00e7lerini d\u00fcnya \u00fczerinde kullanamad\u0131klar\u0131ndan, Sin-Eaterlar ile ortak \u00e7al\u0131\u015f\u0131r ve g\u00fc\u00e7lerini bu \u015fekilde ortaya \u00e7\u0131kar\u0131rlar. Bunlara Manifestation denir. Sekiz adet Manifestation vard\u0131r: Boneyard, Caul, Curse, Marionette, Oracle, Pit, Rage, Shroud.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\">Di\u011fer yandan, Sin-Eatarlar\u0131n do\u011fu\u015f sebebi say\u0131labilecek kanl\u0131, sorunlu ge\u00e7mi\u015fleri, Geistlerin g\u00fc\u00e7lerini fiziksel d\u00fcnyaya aktarabilmek i\u00e7in kullanaca\u011f\u0131 kanallar\u0131 a\u00e7acak anahtarlar\u0131 verir. Her kanal kendi tarz\u0131na sahiptir ve bu tarzlar Sin-Eaterlardan gelir. On bir adet Key vard\u0131r: Elemental (Cold-Wind, Grave-Dirt, Pyre-Flame, Tear-Stained), Industrial, Passion, Phantasmal, Primeval, Stigmata, Stillness, Stygian.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\">A\u015fa\u011f\u0131da bu Manifestationlar\u0131n ve Keylerin ortak olarak neler ba\u015fard\u0131klar\u0131 \u00f6zet olarak a\u00e7\u0131klanm\u0131\u015ft\u0131r. \u00d6nce Manifestation ismi verilmi\u015f ve her Manifestation&#8217;un hangi Key ile ne yapt\u0131\u011f\u0131 alt\u0131nda a\u00e7\u0131klanm\u0131\u015ft\u0131r.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\">Stygian Key ve Pit Boneyard kullanmak istenildi\u011finde, Storyteller ile konu\u015fman\u0131z gerekmektedir, \u00e7\u00fcnk\u00fc bu g\u00fc\u00e7ler bir tak\u0131m ekstra \u00f6zellik ve gereksinimlere sahiptir.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Boneyard<\/strong><\/span>, Sin-Eater&#8217;\u0131n fark\u0131ndal\u0131\u011f\u0131n\u0131 b\u00fcy\u00fck bir alana yayar ve alan boyunca \u00e7e\u015fitli etkiler olu\u015fturur. <em>Attribute: Wits<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Cold-Wind Boneyard: <\/strong>Sin-Eater o alanda hava durumunu ve so\u011fu\u011fu yayabilir, de\u011fi\u015ftirebilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Grave-Dirt Boneyard: <\/strong>Sin-Eater bir mezarl\u0131k veya bir ma\u011fara sisteminde \u00e7e\u015fitli \u00f6ng\u00f6r\u00fclere sahip olur. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Industrial: <\/strong>Sin-Eater bir binada veya bir yap\u0131da \u00e7e\u015fitli \u00f6ng\u00f6r\u00fclere ve etkilere sahip olur. <em>Key Skill: Crafts<\/em><br \/>\n<strong>\u2022 Passion Boneyard: <\/strong>Sin-Eater bir mekandaki duygular\u0131 ve hisleri alg\u0131layabilir ve etkileyebilir. <em>Key Skill: Empathy<\/em><br \/>\n<strong>\u2022 Phantasmal Boneyard: <\/strong>Sin-Eater belirli bir mekanda basit ill\u00fczyonlar yaratabilir. <em>Key Skill: Persuasion<\/em><br \/>\n<strong>\u2022 Primeval Boneyard: <\/strong>Sin-Eater bir orman veya bir a\u011fa\u00e7l\u0131k \u00e7e\u015fitli \u00f6ng\u00f6r\u00fclere sahip olur. Hayvan ve bitkileri etkileyebilir. <em>Key Skill: Survival<\/em><br \/>\n<strong>\u2022 Pyre-Flame Boneyard: <\/strong>Sin-Eater bir ate\u015f veya \u0131s\u0131 kaynaklar\u0131n\u0131 \u00e7e\u015fitli \u00f6ng\u00f6r\u00fclere ve etkilere sahip olur. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stigmata Boneyard: <\/strong>Sin-Eater belirli bir b\u00f6lgedeki hayaletleri alg\u0131layabilir ve etkileyebilir. Bu g\u00f6r\u00fclerini Twilight&#8217;a geni\u015fletebilir.<strong><br \/>\n\u2022 Stillness Boneyard: <\/strong>Sin-Eater bir mekandaki ki\u015filerin hislerini ve alg\u0131lar\u0131n\u0131 g\u00f6reltebilir, hatta onlar\u0131 uyutabilir. <em>Key Skill: Subterfuge<\/em><br \/>\n<strong>\u2022 Stygian Boneyard: <\/strong>B\u00f6lgede ya\u015fam\u0131 yava\u015f yava\u015f s\u00f6nd\u00fcr\u00fcr, her \u015feyi \u00e7\u00fcr\u00fct\u00fcr ve en ilkel g\u00fcd\u00fcleri \u00e7\u0131kar\u0131r. <em>Key Skill: Medicine<\/em><br \/>\n<strong>\u2022 Tear-Stained Boneyard: <\/strong>Sin-Eater suda veya su yak\u0131nlar\u0131nda \u00e7e\u015fitli ekstra etki ve alg\u0131lara sahip olabilir. <em>Key Skill: Occult<\/em><em><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Caul<\/strong><\/span>, Sin-Eater&#8217;\u0131n kendi v\u00fccudunu ezoterik ve hatta korkutucu \u015fekillere d\u00f6n\u00fc\u015ft\u00fcrmesini sa\u011flar. <em>Attribute: Stamina<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Cold-Wind Caul: <\/strong>Sin-Eater v\u00fccudunu havan\u0131n karakteristiklerine d\u00f6n\u00fc\u015ft\u00fcrebilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Grave-Dirt Caul: <\/strong>Sin-Eater&#8217;\u0131n v\u00fccudu topra\u011f\u0131n ve ta\u015f\u0131n sa\u011flaml\u0131\u011f\u0131n\u0131 al\u0131r. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Industrial Caul: <\/strong>Sin-Eater mekanik aletlerle birle\u015febilir. <em>Key Skill: Crafts<\/em><br \/>\n<strong>\u2022 Passion Caul: <\/strong>Sin-Eater kendi Geisti ile tamamen bir olup y\u00fcksek zeka ve empati g\u00fc\u00e7lerine kavu\u015fur. <em>Key Skill: Empathy<\/em><br \/>\n<strong>\u2022 Phantasmal Caul: <\/strong>Sin-Eater kendi v\u00fccudunu korkun\u00e7 \u015fekillere \u00e7evirebilir. <em>Key Skill: Persuasion<\/em><br \/>\n<strong>\u2022 Primeval Caul: <\/strong>Sin-Eater hayvan \u00f6zelliklerine sahip olabilir, hatta onlara d\u00f6n\u00fc\u015febilir. <em>Key Skill: Animal Ken<\/em><br \/>\n<strong>\u2022 Pyre-Flame Caul: <\/strong>Sin-Eater&#8217;\u0131n v\u00fccudu \u0131s\u0131 ve s\u0131cakl\u0131k yayar. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stigmata Caul: <\/strong>Sin-Eater kendi kan\u0131n\u0131 ezoterik ve tuhaf \u015fekillere d\u00f6n\u00fc\u015ft\u00fcrebilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stillness Caul: <\/strong>Sin-Eater g\u00f6lgeler ile bir olabilir. <em>Key Skill: Stealth<\/em><br \/>\n<strong>\u2022 Stygian Caul: <\/strong>Sin-Eater&#8217;a \u00f6l\u00fcm\u00fc kucaklamay\u0131 ve onun yararl\u0131 yanlar\u0131n\u0131 kullanmas\u0131n\u0131 sa\u011flar. <em>Key Skill: Medicine<\/em><br \/>\n<strong>\u2022 Tear-Stained Caul: <\/strong>Sin-Eater v\u00fccudunu suyun karakteristiklerine d\u00f6n\u00fc\u015ft\u00fcrebilir. <em>Key Skill: Occult<\/em><em><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Curse<\/strong><\/span>, Sin-Eater&#8217;\u0131n d\u00fc\u015fmanlar\u0131na \u00e7e\u015fitli rahats\u0131zl\u0131k ve lanetlerle s\u00fcrekli sorun \u00e7\u0131karmas\u0131n\u0131 hatta zihinlerini etkilemesini sa\u011flar. <em>Attribute: Presence<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Cold-Wind Curse: <\/strong>Sin-Eater belirli bir hava durumunun d\u00fc\u015fman\u0131n\u0131 takip etmesini sa\u011flar. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Grave-Dirt Curse: <\/strong>Sin-Eater d\u00fc\u015fman\u0131na klostrofobi, unutkanl\u0131k ve umutsuzluk verir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Industrial Curse: <\/strong>Sin-Eater d\u00fc\u015fman\u0131n\u0131n teknoloji kullan\u0131rken sorunlara sahip olmas\u0131n\u0131 sa\u011flar. <em>Key Skill: Crafts<\/em><br \/>\n<strong>\u2022 Passion Curse: <\/strong> Sin-Eater d\u00fc\u015fman\u0131na duygusal karma\u015falar verir. <em>Key Skill: Empathy<\/em><br \/>\n<strong>\u2022 Phantasmal Curse: <\/strong>Sin-Eater d\u00fc\u015fman\u0131n\u0131n inan\u00e7lar\u0131n\u0131 ve alg\u0131lar\u0131n\u0131 de\u011fi\u015ftirebilir. <em>Key Skill: Persuasion<\/em><br \/>\n<strong>\u2022 Primeval Curse: <\/strong>Sin-Eater hayvanlar\u0131 d\u00fc\u015fman\u0131na kar\u015f\u0131 \u00e7evirebilir, hatta d\u00fc\u015fman\u0131n\u0131 hayvana \u00e7evirebilir. <em>Key Skill: Animal Ken<\/em><br \/>\n<strong>\u2022 Pyre-Flame Curse: <\/strong>Sin-Eater, ate\u015f, elektrik ve enerjinin di\u011fer kaynaklar\u0131n\u0131n d\u00fc\u015fman\u0131n\u0131n elinde \u00e7al\u0131\u015fmamas\u0131na sebep olabilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stigmata Curse: <\/strong>Sin-Eatar d\u00fc\u015fman\u0131na stigmata yaralar\u0131, hastal\u0131klar ve kabuslar verebilir. <em>Key Skill: Medicine<\/em><br \/>\n<strong>\u2022 Stillness Curse: <\/strong>Sin-Eater d\u00fc\u015fman\u0131na g\u00f6r\u00fcnmezlik ve fark edilmezlik verebilir. <em>Key Skill: Stealth<\/em><br \/>\n<strong>\u2022 Stygian Curse: <\/strong>Kurban\u0131n her \u015feyi oldu\u011fundan daha karanl\u0131k g\u00f6rmesini ve korku, nefret ve umutsuzluk gibi ilkel g\u00fcd\u00fcler do\u011frultusunda yollar\u0131n\u0131 kaybetmelerini sa\u011flar. <em>Key Skill: Medicine<\/em><br \/>\n<strong>\u2022 Tear-Stained Curse: <\/strong>Sin-Eater hedefine irrasyonel bir su korkusu salar. <em>Key Skill: Occult<\/em><em><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Marionette<\/strong><\/span>, Sin-Eater&#8217;a fiziksel objeler, hayvanlar hatta di\u011fer insanlar\u0131n v\u00fccutlar\u0131n\u0131 d\u00f6n\u00fc\u015ft\u00fcrme ve manip\u00fcle etme \u015fans\u0131 tan\u0131r. <em>Attribute: Manipulation<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Elemental Marionette: <\/strong>T\u00fcm Elemental Keyler (Cold-Wind, Grave-Dirt, Pyre-Flame and Tear-Stained), Sin-Eater&#8217;\u0131n kulland\u0131\u011f\u0131 elementten bir homunculus yaratmas\u0131n\u0131 sa\u011flar. <em>Key Skill: Subterfuge<\/em><br \/>\n<strong>\u2022 Industrial Marionette: <\/strong>Sin-Eater telekinetik olarak insan yap\u0131m\u0131 aletleri manip\u00fcle edebilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Passion Marionette: <\/strong>Sin-Eater kendi \u00e7evresindeki insanlar\u0131n duygular\u0131yla oynayabilir. <em>Key Skill: Empathy<\/em><br \/>\n<strong>\u2022 Phantasmal Marionette: <\/strong>Sin-Eater kendi Geist&#8217;ini kontrol edip, kendi zihnini onun hayaletimsi formuna yans\u0131tabilir. <em>Key Skill: Intimidation<\/em><br \/>\n<strong>\u2022 Primeval Marionette: <\/strong>Sin-Eater hayvan ve bitkileri direk olarak kontrol edebilir. <em>Key Skill: Animal Ken<\/em><br \/>\n<strong>\u2022 Stigmata Marionette: <\/strong>Sin-Eater hayaletleri kontrol edebilir ve kendi iste\u011fi do\u011frultusunda insanlar\u0131 ele ge\u00e7irmelerini sa\u011flayabilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stillness Marionette: <\/strong>Sin-Eater cesetleri kald\u0131r\u0131p kendi zombi k\u00f6leleri olarak hareketlendirebilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stygian Marionette: <\/strong>Sin-Eater ve Geist&#8217;i \u00f6l\u00fc v\u00fccutlara girebilir, ve v\u00fccut de\u011fi\u015ftirebilirler. <em>Key Skill: Medicine<\/em><em><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Oracle<\/strong><\/span>, Sin-Eater&#8217;a y\u00fckseltilmi\u015f duyular, sa\u011fg\u00f6r\u00fc ve hatta kahinlik \u00f6zellikleri verir. <em>Attribute: Intelligence<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Elemental Oracle: <\/strong>Sin-Eater kendini, sahip oldu\u011fu elemente maruz b\u0131rakmal\u0131 ve \u00f6lerek (veya \u00f6l\u00fcm\u00fcn k\u0131y\u0131s\u0131na gelerek), astral projeksiyon ile Twilight&#8217;a girer. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Industrial Oracle: <\/strong>Sin-Eater makineler ve el yap\u0131m\u0131 aletler hakk\u0131nda bilgi sahibi olabilir. <em>Key Skill: Investigation<\/em><br \/>\n<strong>\u2022 Passion Oracle: <\/strong>Sin-Eater di\u011fer insanlar\u0131n ruh halleri hakk\u0131nda bilgi sahibi olabilir. <em>Key Skill: Empathy<\/em><br \/>\n<strong>\u2022 Phantasmal Oracle: <\/strong>Sin-Eater ill\u00fczyonlar\u0131 ve yalanlar\u0131 fark edebilir, hatta kehanette bulunabilir. <em>Key Skill: Investigation<\/em><br \/>\n<strong>\u2022 Primeval Oracle: <\/strong>Sin-Eater g\u00fc\u00e7l\u00fc hayvansal duyulara sahip olur. <em>Key Skill: Survival<\/em><br \/>\n<strong>\u2022 Stigmata Oracle: <\/strong>Sin-Eater hayaletlere, geistlere ve spirit\u00fcel d\u00fcnyaya dair g\u00f6r\u00fclere sahip olur. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stillness Oracle: <\/strong>Sin-Eater cesetlere dair g\u00f6r\u00fclere sahip olur ve hatta \u00f6l\u00fcden bilgi alabilir. <em>Key Skill: Medicine<\/em><br \/>\n<strong>\u2022 Stygian Oracle: <\/strong>\u00d6\u011frendi\u011fi her bilginin di\u011ferinin \u00fcst\u00fcne eklenmesini ve her \u00f6nceki bilginin sonrakini \u00f6\u011frenmeyi kolayla\u015ft\u0131rmas\u0131n\u0131 sa\u011flar. <em>Key Skill: Medicine<\/em><em><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Pit<\/strong><\/span>, Sin-Eater&#8217;\u0131n d\u00fc\u015fmanlar\u0131ndan, onlar\u0131n bir \u00f6zelliklerini al\u0131p g\u00f6t\u00fcrmesini sa\u011flar. <em>Attribute: Composure<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Cold-Wind Pit: <\/strong>Sin-Eater kurban\u0131n\u0131n kalbinden s\u0131cakl\u0131\u011f\u0131 veya nefes alma kabiliyetini alabilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Grave-Dirt Pit: <\/strong>Sin-Eater kurban\u0131n\u0131n \u00fcst\u00fcnde durdu\u011fu yere olan g\u00fcvenini yok eder. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Industrial Pit: <\/strong>Aletler kurban\u0131n varl\u0131\u011f\u0131n\u0131 reddeder, ona kar\u015f\u0131 d\u00f6ner. <em>Key Skill: Crafts<\/em><br \/>\n<strong>\u2022 Passion Pit: <\/strong>Sin-Eater d\u00fc\u015fman\u0131n\u0131n akl\u0131n\u0131 b\u00fcker ve konsantrasyon olma yetene\u011fini \u00e7akar. <em>Key Skill: Empathy<\/em><br \/>\n<strong>\u2022 Phantasmal Pit: <\/strong>Sin-Eater kurban\u0131na, onun olmad\u0131\u011f\u0131 ve d\u00fcnyan\u0131n daha g\u00fczel oldu\u011funu g\u00f6steren g\u00f6r\u00fcnt\u00fcler sunar. <em>Key Skill: Persuasion<\/em><br \/>\n<strong>\u2022 Primeval Pit: <\/strong>Sin-Eater, bitki ve hayvanlara, kendi d\u00fc\u015fman\u0131na kar\u015f\u0131 bir kin a\u015f\u0131lar ve bu genelde o ki\u015fiyi avlayacan bir yarat\u0131\u011f\u0131n ortaya \u00e7\u0131kmas\u0131na sebep olur. <em>Key Skill: Survival<\/em><br \/>\n<strong>\u2022 Pyre-Flame Pit: <\/strong>Sin-Eater d\u00fc\u015fman\u0131ndan \u0131\u015f\u0131\u011f\u0131 ve \u0131s\u0131y\u0131 \u00e7alar. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stigmata Pit: <\/strong>Sin-Eater kurban\u0131n\u0131n kan\u0131ndaki ate\u015fi s\u00f6nd\u00fcr\u00fcr ve etraf\u0131nda hayaletlerin kendini g\u00f6stermesini sa\u011flar ve hatta kurban\u0131n kan\u0131n\u0131n p\u0131th\u0131la\u015fmas\u0131n\u0131 engeller. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stillness Pit: <\/strong>Sin-Eater d\u00fc\u015fman\u0131n\u0131n hislerini k\u00f6reltebilir ve onu di\u011fer insanlar\u0131n alg\u0131lar\u0131ndan yok edebilir. <em>Key Skill: Subterfuge<\/em><br \/>\n<strong>\u2022 Stygian Pit: <\/strong>Sin-Eater&#8217;\u0131n hayaletleri yutup, kendi Geist&#8217;ini onlar\u0131n \u015feklinde d\u0131\u015far\u0131 g\u00f6ndermesini veya onlar\u0131n g\u00f6r\u00fcn\u00fc\u015f\u00fcne girmesini sa\u011flar. <em>Key Skill: Medicine<\/em><br \/>\n<strong>\u2022 Tear-Stained Pit: <\/strong>D\u00fc\u015fmanlar\u0131n\u0131n susuzlu\u011funu gidermesini engeller ve hatta onlar\u0131 tamamen kurutabilir. <em>Key Skill: Occult<\/em><em><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Rage<\/strong><\/span>, Sin-Eater&#8217;\u0131n ba\u015fka ki\u015filere saf ve kat\u0131ks\u0131z g\u00fc\u00e7lerle sald\u0131rmalar\u0131n\u0131 sa\u011flar. <em>Attribute: Strength<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Elemental Rage: <\/strong>Sin-Eater bir ba\u015fka ki\u015fiye elemental sald\u0131r\u0131lar yapabilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Industrial Rage: <\/strong>Sin-Eater mekanik e\u015fyalara hasar verebilir veya yok edebilir. <em>Key Skill: Crafts<\/em><br \/>\n<strong>\u2022 Passion Rage: <\/strong>Sin-Eater d\u00fc\u015fman\u0131n\u0131 korkutup, korkudan \u00f6lmesini sa\u011flayabilir. <em>Key Skill: Intimidation<\/em><br \/>\n<strong>\u2022 Phantasmal Rage: <\/strong>Sin-Eater d\u00fc\u015fman\u0131na hasar verecek ill\u00fczyonlar yaratabilir. <em>Key Skill: Persuasion<\/em><br \/>\n<strong>\u2022 Primeval Rage: <\/strong>Sin-Eater d\u00fc\u015fman\u0131na sald\u0131racak hayvanlar \u00e7a\u011f\u0131rabilir. <em>Key Skill: Animal Ken<\/em><br \/>\n<strong>\u2022 Stigmata Rage: <\/strong>Sin-Eater d\u00fc\u015fman\u0131n\u0131n tek dokunu\u015fta kanamas\u0131n\u0131 sa\u011flayabilir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stillness Rage: <\/strong>Sin-Eater d\u00fc\u015fman\u0131na ince ve dolayl\u0131 yollarla sald\u0131rabilir. <em>Key Skill: Stealth<\/em><br \/>\n<strong>\u2022 Stygian Rage: <\/strong>Kurban\u0131n\u0131n kemiklerini g\u00fc\u00e7s\u00fczle\u015ftirir ve eti \u00e7\u00fcr\u00fctebilir. \u0130leri seviyede kurban\u0131n\u0131 tamamen bilin\u00e7li bir \u015fekilde etten bir kafeste b\u0131rakabilir. <em>Key Skill: Medicine<\/em><em><\/em><\/p>\n<p><span style=\"text-decoration: underline;\"><strong>The Shroud<\/strong><\/span>, Sin-Eater&#8217;\u0131n kendi auras\u0131n\u0131 bir \u015fekilde d\u00f6n\u00fc\u015ft\u00fcrmesini ve bu a\u00e7\u0131dan kendini korumas\u0131n\u0131 sa\u011flar. <em>Attribute: Resolve<\/em><\/p>\n<p style=\"padding-left: 30px;\"><strong><\/strong> <strong>\u2022 Cold-Wind Shroud: <\/strong>Sin-Eater kendi \u00e7evresinde, ona yakla\u015fanlara Bashing hasar\u0131 verebilecek bir so\u011fuk hava ak\u0131m\u0131 yarat\u0131r. \u0130leri seviyelerde elektrik ak\u0131m\u0131 yaratarak Lethal hasar verebilir. So\u011fuk yerlerde daha etkili olur. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Grave-Dirt Shroud: <\/strong>Sin-Eater ona dokunana eziliyormu\u015f gibi bir klostrofobi verebilir. E\u011fer Sin-Eater toprak veya ta\u015f \u00fczerinde duruyorsa daha etkilidir. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Industrial Shroud: <\/strong>Sin-Eater silahlara kar\u015f\u0131 daha kolay savunur ve tek dokunu\u015fta insan yap\u0131m\u0131 e\u015fyalar\u0131 k\u0131rabilir. <em>Key Skill: Crafts<\/em><br \/>\n<strong>\u2022 Passion Shroud: <\/strong>Sin-Eater savunmas\u0131n\u0131 zihinsel sald\u0131r\u0131lara kar\u015f\u0131 geni\u015fletebilir ve di\u011fer insanlar\u0131 daha kolay manip\u00fcle edip korkutabilir.<br \/>\n<strong>\u2022 Phantasmal Shroud: <\/strong>Sin-Eater g\u00fcc\u00fcn\u00fc di\u011fer insanlar\u0131 kand\u0131rmak ve kendi \u00f6zelliklerini saklamak i\u00e7in kullanabilir. <em>Key Skill: Persuasion<\/em><br \/>\n<strong>\u2022 Primeval Shroud: <\/strong>Sin-Eater kendi fiziksel \u00f6zelliklerini geli\u015ftirebilir ve hayvansal silahlara sahip olabilir, pen\u00e7e gibi. <em>Key Skill: Animal Ken<\/em><br \/>\n<strong>\u2022 Pyre-Flame Shroud: <\/strong>Sin-Eater kendini hayaletimsi alevlerin i\u00e7ine sokup sald\u0131r\u0131laranlara kar\u015f\u0131 bir korkutma arac\u0131 olarak kullanabilir. \u0130leri seviyelerde alevler ger\u00e7ek olacak ve Sin-Eater&#8217;a dokunanlar\u0131 yakacakt\u0131r. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stigmata Shroud: <\/strong>Sin-Eater Numina ve Manifestationlara kar\u015f\u0131 dayan\u0131kl\u0131l\u0131\u011f\u0131n\u0131 artt\u0131r ve Twilight&#8217;a girmesini sa\u011flar. <em>Key Skill: Occult<\/em><br \/>\n<strong>\u2022 Stillness Shroud: <\/strong>Sin-Eater kendini g\u00f6r\u00fcnmez ve soyut hale getirir. <em>Key Skill: Stealth<\/em><br \/>\n<strong>\u2022 Stygian Shroud: <\/strong>Sin-Eater&#8217;a etki etmemi\u015f sald\u0131r\u0131lar, etraf\u0131ndaki ki\u015filere zarar verebilirler. <em>Key Skill: Medicine<\/em><br \/>\n<strong>\u2022 Tear-Stained Shroud: <\/strong>Sin-Eater su alt\u0131nda nefes alabilir ve di\u011fer insanlar\u0131 tek dokunu\u015fta bo\u011fabilir. Sin-Eater tamamen suya dalm\u0131\u015f oldu\u011funda daha etkilidir. <em>Key Skill: Occult<\/em><em><\/em><\/p>\n<h2 align=\"center\"><span style=\"font-size: medium; color: #000000;\"><strong>Ceremony<\/strong><\/span><\/h2>\n<p>Ceremony, belirli bir rit\u00fcel izlenerek yap\u0131lmas\u0131 gereken, baz\u0131 gereksinimlere sahip g\u00fc\u00e7lerdir. Bunlar olduk\u00e7a detayl\u0131 oldu\u011fundan, burada k\u0131saca \u00f6zetleri yaz\u0131lacakt\u0131r.<\/p>\n<p><strong>Cigarette Darn (\u2022): <\/strong> Sin-Eater, tan\u0131d\u0131\u011f\u0131 bir ki\u015fiye, onun tan\u0131d\u0131\u011f\u0131 ve art\u0131k \u00f6l\u00fc olan birisi hakk\u0131nda \u00fc\u00e7 soru sorabilir ve cevaplar\u0131n\u0131 al\u0131r. <em>Attribute: Presence<\/em><\/p>\n<p><strong>Final Vision (\u2022): <\/strong> Bir cesedin son 6 saniyesini (son turunu veya) g\u00f6zlerine bakarak \u00f6\u011frenebilir. <em>Attribute: Wits<\/em><\/p>\n<p><strong>Finding (\u2022): <\/strong> Birisinin bir v\u00fccut par\u00e7as\u0131yla, ayn\u0131 ki\u015finin v\u00fccudunun veya cesedinin yerini saptayabilir. <em>Attribute: Stamina<\/em><\/p>\n<p><strong>Krewe Binding (\u2022): <\/strong> Sin-Eaterlar\u0131n Krewe yaratmas\u0131n\u0131 veya bir Sin-Eater&#8217;\u0131 Krewe&#8217;e almas\u0131n\u0131 sa\u011flar bu ceremony. <em>Attribute: Presence<\/em><\/p>\n<p><strong>One Last Song (\u2022): <\/strong> Bazen birileri \u00f6lecektir ve bunun i\u00e7in yap\u0131labilecek hi\u00e7 bir \u015fey yoktur. Sin-Eater \u00f6lecek birisini al\u0131p son bir saatini daha rahat ge\u00e7irmesini sa\u011flayabilir, ona yard\u0131mc\u0131 olabilir veya son bir kez dans ettirebilir. <em>Attribute: Composure<\/em><\/p>\n<p><strong>Pass On (\u2022): <\/strong> Bunu isteyen bir hayaleti, t\u00fcm anchorlar \u00e7\u00f6z\u00fcld\u00fckten sonra son huzuruna kavu\u015ftur (Underworld&#8217;de yap\u0131lmal\u0131). <em>Attribute: Presence<\/em><\/p>\n<p><strong>Reverse Bargain (\u2022): <\/strong> Bir Geist&#8217;i bir cesede somaya zorlayarak Sin-Eater yarat. Yeni Sin-Eater 1 Synergy, 3 seviyelik Manifestation ve 3 Key ila ba\u015flar. <em>Attribute: Stamina<\/em><\/p>\n<p><strong>Speaker of the Dead (\u2022): <\/strong> Bir hayaletin elini tutarak, Sin-Eater, hayaletin onun a\u011fz\u0131ndan konu\u015fmas\u0131n\u0131 sa\u011flar. <em>Attribute: Manipulation<\/em><\/p>\n<p><strong>Distant Vision (\u2022\u2022): <\/strong> Bir aynaya bakarak, Sin-Eater bir insan\u0131n veya hayaletin yerini g\u00f6rebilir. <em>Attribute: Wits<\/em><\/p>\n<p><strong>Distant Voices (\u2022\u2022): <\/strong> Ya\u015fayan veya \u00f6l\u00fc birine 12 kelimelik bir mesaj g\u00f6nderebilir ve 12 kelimelik bir cevap alabilir. <em>Attribute: Presence<\/em><\/p>\n<p><strong>Ease the Path (\u2022\u2022): <\/strong> Bu ceramony ile hastal\u0131klar yenilebilir ve a\u011fr\u0131lar kesilebilir. Kaslar tekrar b\u00fcy\u00fcmeyecektir ancak en az\u0131ndan iyile\u015fmeleri kolayla\u015ft\u0131r\u0131l\u0131r. <em>Attribute: Manipulation<\/em><\/p>\n<p><strong>Faces in the Smoke (\u2022\u2022): <\/strong> Sin-Eater bir hayaletin y\u00fcz\u00fcn\u00fc sigara dumanlar\u0131n\u0131n i\u00e7inde g\u00f6r\u00fcnmesini sa\u011flayabilir. Bu g\u00f6r\u00fcnt\u00fc herkese g\u00f6r\u00fcnecektir. <em>Attribute: Stamina<\/em><\/p>\n<p><strong>Lifting the Scales (\u2022\u2022): <\/strong> Bir \u00f6l\u00fcml\u00fcye Ghost Sight, Morbid Reality ve Death Stains \u00f6zellikleri verilir. <em>Attribute: Manipulation<\/em><\/p>\n<p><strong>Listening to the Spectral Howl (\u2022\u2022): <\/strong> Bir harita ile \u00f6zel bir \u00e7e\u015fit haritay\u0131 bulmas\u0131n\u0131 sa\u011flar. \u00c7e\u015fitler duruma ba\u011fl\u0131d\u0131r, &#8220;Bir intikam isteyen hayalet&#8221;, &#8220;Korunmaya ihtiya\u00e7 duyan hayalet&#8221;. <em>Attribute: Wits<\/em><\/p>\n<p><strong>Message from Beyond (\u2022\u2022): <\/strong> Sin-Eater bir hayaletin mesaj\u0131n\u0131, bir y\u00f6ntem ile onun istedi\u011fi ki\u015fiye iletebilir. <em>Attribute: Manipulation<\/em><\/p>\n<p><strong>Mortis Mask (\u2022\u2022): <\/strong> Cesedin \u00f6l\u00fcm sebebini de\u011fi\u015ftirebilir, insanlar\u0131n b\u00f6yle sanmas\u0131n\u0131 sa\u011flayabilir. <em>Attribute: Dexterity<\/em><\/p>\n<p><strong>Plasmic Manifestation (\u2022\u2022): <\/strong> Ya\u015fayanlarla konu\u015fmak \u00fczere, kendi plasm\u0131n\u0131 harcayarak Ghostlara bir v\u00fccut yapabilir. <em>Attribute: Stamina<\/em><\/p>\n<p><strong>Spectral Photography (\u2022\u2022): <\/strong> \u00d6l\u00fclerin, hayaletli mekanlarda resimleri \u00e7ekilebilir. <em>Attribute: Dexterity<\/em><\/p>\n<p><strong>Dead Voices on Air (\u2022\u2022\u2022): <\/strong> Twilight veya d\u00fcnyadaki bir hayaletin filmi \u00e7ekilebilir. <em>Attribute: Wits<\/em><\/p>\n<p><strong>Dedicate Charm (\u2022\u2022\u2022): <\/strong> Key&#8217;i belirlenmemi\u015f bir Charm&#8217;a key belirlenebilir (Memento 1). <em>Attribute: Manipulation<\/em><\/p>\n<p><strong>The Devil&#8217;s Bargain (\u2022\u2022\u2022): <\/strong> A\u015f\u0131r\u0131 derecede y\u00fcksek olan yan etkilerle beraber bir insan ya\u015fam s\u00fcresini di\u011ferine aktarabiliyor. <em>Attribute: Wits<\/em><\/p>\n<p><strong>Finding the Crossroads (\u2022\u2022\u2022): <\/strong> Sin-Eater&#8217;a yak\u0131n zamanda birinin \u00f6lece\u011fi bir yer g\u00f6sterilir. <em>Attribute: Wits<\/em><\/p>\n<p><strong> Funerary Tools (\u2022\u2022\u2022): <\/strong> Bu Ceremony, bir e\u015fyaya plasm y\u00fcklemek ve onu yok etmeden \u00f6nce Twilight&#8217;da bir kopyas\u0131n\u0131n olu\u015fmas\u0131n\u0131 sa\u011flamak i\u00e7in veya hemen Underworld&#8217;e g\u00f6ndermek ad\u0131na yap\u0131labilir. <em>Attribute: Stamina<\/em><\/p>\n<p><strong>Lemure&#8217;s Lure (\u2022\u2022\u2022): <\/strong> Bir yer hayaletlere inan\u0131lmaz derecede \u00e7ekici yap\u0131l\u0131r ve bu yer b\u00fcy\u00fck ihtimalle ge\u00e7ici bir s\u00fcreli\u011fine hayaletli olur. <em>Attribute: Manipulation<\/em><\/p>\n<p><strong>Loosen the Coil (\u2022\u2022\u2022): <\/strong> Bir \u00f6l\u00fcml\u00fc ge\u00e7ici olarak hayalet gibi olabilir. <em>Attribute: Resolve<\/em><\/p>\n<p><strong>Moment of Absolution (\u2022\u2022\u2022): <\/strong> Sin-Eater bunu yaparak, bir hayaletin anchorlar\u0131n\u0131n sebebini ve \u00e7\u00f6z\u00fcm\u00fcn\u00fc \u00f6\u011frenebilir. Bir hayalet bu rit\u00fcelin sadece bir kez bir par\u00e7as\u0131 olabilir. <em>Attribute: Wits<\/em><\/p>\n<p><strong>Plumbing the Depths (\u2022\u2022\u2022): <\/strong> Ba\u011fl\u0131 olunan Geist&#8217;in an\u0131lar\u0131 g\u00f6r\u00fcl\u00fcr. Bu ara\u015ft\u0131rma yap\u0131l\u0131rken derangement kazanmamak i\u00e7in s\u00fcrekli zar at\u0131lmal\u0131d\u0131r. <em>Attribute: Intelligence<\/em><\/p>\n<p><strong>Quicken the Dead (\u2022\u2022\u2022): <\/strong> Bir hayaleti bir bedene ba\u011flar, zombi yarat\u0131r. <em>Attribute: Presence<\/em><\/p>\n<p><strong>Reading the Echos (\u2022\u2022\u2022): <\/strong> Bir objenin ge\u00e7mi\u015f tarihininden izlenimler ve izler al\u0131nabilir. <em>Attribute: Resolve<\/em><\/p>\n<p><strong>Warding Circle (\u2022\u2022\u2022): <\/strong> Hayaletlerin giremeyece\u011fi (potansiyel olarak di\u011fer do\u011fa\u00fcst\u00fc yarat\u0131klar\u0131n bile giremeyece\u011fi) bir koruyucu daire yap\u0131labilir. <em>Attribute: Resolve<\/em><\/p>\n<p><strong>Bind Anchor (\u2022\u2022\u2022\u2022): <\/strong> Underworld veya normal d\u00fcnyada, Hayalete bir Anchor yarat\u0131labilir. <em>Attribute: Resolve<\/em><\/p>\n<p><strong>Danse Macabre (\u2022\u2022\u2022\u2022): <\/strong> Dansa kat\u0131lan ve k\u0131sa s\u00fcre sonra \u00f6len ki\u015filerin anchor sahibi olmadan Underworld&#8217;e gitmelerini sa\u011flar Sin-Eater. <em>Attribute: Presence<\/em><\/p>\n<p><strong>Ghost Drinker (\u2022\u2022\u2022\u2022): <\/strong> Tuza\u011fa d\u00fc\u015f\u00fcr\u00fclm\u00fc\u015f hayaletlerin \u00fczerindeki onu kilitleyecek \u015feyleri kald\u0131rmadan, hayaletin bir par\u00e7as\u0131n\u0131 bir \u015fi\u015feye hapsetmeye ve buradan onlar\u0131 i\u00e7ip, bilgilerini veya g\u00fc\u00e7lerini almay\u0131 sa\u011flar. <em>Attribute: Stamina<\/em><\/p>\n<p><strong>Ghostly Guardian (\u2022\u2022\u2022\u2022): <\/strong> Hayalet kendi Anchorlar\u0131ndan birine koruyucu olarak ba\u011flanabilir. <em>Attribute: Manipulation<\/em><\/p>\n<p><strong>Mending the Mortal Coil (\u2022\u2022\u2022\u2022): <\/strong> Plasm harcayarak hedef yaralar iyile\u015ftirilebilir. <em>Attribute: Intelligence<\/em><\/p>\n<p><strong>Warding the Household (\u2022\u2022\u2022\u2022): <\/strong> Koruyucu bir daire yarat\u0131labilir, ancak bir binay\u0131 i\u00e7ine alacak kadar b\u00fcy\u00fck. <em>Attribute: Dexterity<\/em><\/p>\n<p><strong>Crash the Gates (\u2022\u2022\u2022\u2022\u2022): <\/strong> Sin-Eater kendini ge\u00e7ici bir Avernian Kap\u0131s\u0131na d\u00f6n\u00fc\u015ft\u00fcrebilir ve bu sayede Underworld&#8217;den d\u00fcnyaya hayaletlerin ge\u00e7mesini sa\u011flayabilirler. Kimin ge\u00e7ece\u011fini kontrol edemezler. D\u00fcnyaya ge\u00e7en hayaletler, Sin-Eater&#8217;\u0131n durdu\u011fu yerde bir Anchor&#8217;a sahip olurlar. Bu anchor yava\u015f\u00e7a solar ve yeni bir hedefte anchora sahip olmayan hayaletler Underworld&#8217;e geri d\u00f6nerler. <em>Attribute: Stamina<\/em><\/p>\n<p><strong>Create Deathly Passage (\u2022\u2022\u2022\u2022\u2022): <\/strong> Avernian Kap\u0131lar\u0131 a\u00e7\u0131labilir veya tekrardan a\u00e7\u0131labilir. <em>Attribute: Resolve<\/em><\/p>\n<p><strong>Dumb Supper (\u2022\u2022\u2022\u2022\u2022): <\/strong> \u0130stenen bir odada, k\u0131sa bir s\u00fcreli\u011fine, materyal d\u00fcnya ve Twilight bir olur. <em>Attribute: Resolve<\/em><\/p>\n<p><strong>Fetter&#8217;s Binding (\u2022\u2022\u2022\u2022\u2022): <\/strong> Bir hayaletin son anchor&#8217;unu bir fetter yapmak \u00fczere bir e\u015fyaya ba\u011flar (Memento 3). <em>Attribute: Resolve<\/em><\/p>\n<p><strong>Sepulchral Gateway (\u2022\u2022\u2022\u2022\u2022): <\/strong> Bir Avernian Kap\u0131s\u0131ndan girip di\u011ferinden \u00e7\u0131kmay\u0131 sa\u011flar, Underworld&#8217;e ge\u00e7meden. <em>Attribute: Intelligence<\/em><\/p>\n<p><strong>Spectral Captivity (\u2022\u2022\u2022\u2022\u2022): <\/strong> Hayaleti bir odaya kitler, hi\u00e7 bir ka\u00e7ma yolu olmaks\u0131z\u0131n. <em>Attribute: Presence<\/em><\/p>\n<p><strong>UnBinding (\u2022\u2022\u2022\u2022\u2022): <\/strong> Bir Sin-Eater&#8217;\u0131n Geist&#8217;ini ay\u0131rabilir, Bargain&#8217;i sonland\u0131r\u0131r. Bunu yapan ki\u015fide ciddi bir uyumsuzluk olu\u015fur Geist&#8217;i ile. <em>Attribute: Intelligence<\/em><\/p>\n<p><strong>Wings of the Moth (\u2022\u2022\u2022\u2022\u2022): <\/strong> Bir hayalet bir bedene konulabilir ve neredeyse ya\u015f\u0131yor olur bir haftal\u0131\u011f\u0131na. Bu bir haftan\u0131n sonunda yeni v\u00fccut yine \u00f6l\u00fcr ve hayaletin bir Anchor&#8217;u yok olur. <em>Attribute: Manipulation<\/em><\/p>\n<div class=\"seperator\">#<\/div>\n<table id=\"table20\" style=\"border-collapse: collapse; width: 450px; height: 21px;\" border=\"0\" cellspacing=\"0\" cellpadding=\"2\" align=\"center\">\n<tbody>\n<tr>\n<td style=\"border-style: solid ridge ridge; border-width: 1px; padding-left: 4px; padding-right: 4px;\" bgcolor=\"#5d372a\" width=\"98%\"><span style=\"color: #ffffff;\"><strong><span style=\"font-family: Tahoma;\">Yi\u011fit Levent | <span style=\"color: #ffff99;\">Baal Adramelech<\/span><\/span><\/strong><\/span><strong><br \/>\n<\/strong><strong> <\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Key &amp; Manifestation Sin-Eatarlar fiziksel, d\u00fcnyada ya\u015fayan bir birey olmakla, hayaletler gibi ephemeral olmak aras\u0131nda bir yerdedirler. Geistler g\u00fc\u00e7lerini d\u00fcnya \u00fczerinde kullanamad\u0131klar\u0131ndan, Sin-Eaterlar ile ortak \u00e7al\u0131\u015f\u0131r ve g\u00fc\u00e7lerini bu \u015fekilde ortaya \u00e7\u0131kar\u0131rlar. Bunlara Manifestation denir. Sekiz adet Manifestation vard\u0131r: Boneyard, Caul, Curse, Marionette, Oracle, Pit, Rage, Shroud. Di\u011fer yandan, Sin-Eatarlar\u0131n do\u011fu\u015f sebebi say\u0131labilecek kanl\u0131, sorunlu [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":13038,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-13034","page","type-page","status-publish"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13034","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/comments?post=13034"}],"version-history":[{"count":0,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13034\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13038"}],"wp:attachment":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/media?parent=13034"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}