{"id":13059,"date":"2011-10-25T17:29:35","date_gmt":"2011-10-25T14:29:35","guid":{"rendered":"http:\/\/www.kayiprihtim.org\/portal\/?page_id=13059"},"modified":"2011-10-25T17:31:06","modified_gmt":"2011-10-25T14:31:06","slug":"nwod-kurallari-6-zar-atma-ozetleri","status":"publish","type":"page","link":"https:\/\/www.kayiprihtim.org\/portal\/frp\/new-world-of-darkness\/nwod-kurallari-6-zar-atma-ozetleri\/","title":{"rendered":"nWoD Kurallar\u0131 6: Zar Atma \u00d6zetleri"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/i.imgur.com\/NvzJ3.png\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/NvzJ3.png\" alt=\"\" width=\"467\" height=\"319\"><\/a><\/p>\n<p style=\"text-align: center;\">Art\u0131k oyun oynatman\u0131n temellerini anlad\u0131\u011f\u0131n\u0131za g\u00f6re, burada yaz\u0131lanlar size zarlar ve oyundaki aksiyonlar hakk\u0131nda fikir sahibi olman\u0131\u0131 sa\u011flayacak. Yaln\u0131z, buradaki t\u00fcm bilgileri hemen ezberlemeye \u00e7al\u0131\u015fmay\u0131n, \u00e7\u00fcnk\u00fc yaln\u0131zca kural kitab\u0131n\u0131n tamam\u0131n\u0131 okudu\u011funuzda anlam kazanacak olan b\u00f6l\u00fcmler var. T\u00fcm kurallar\u0131 \u00f6\u011frendi\u011finizde yeniden a\u00e7\u0131p ihtiyac\u0131n\u0131z olan \u015feye bakabilirsiniz.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Alem Yapmak:<\/strong> Manipulation + Socialize + ekipman(alemci)\u2019a kar\u015f\u0131 Composure + Emphaty(tavlanan ki\u015fi); extended ve contested (karakterin e\u011flendirmeye \u00e7al\u0131\u015ft\u0131\u011f\u0131 ki\u015filerin i\u00e7indeki en y\u00fcksek Stamina de\u011ferinin iki kat\u0131 kadar ba\u015far\u0131l\u0131 zar gerektirir; her zar bir saatlik e\u011flenceyi temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Alg\u0131lama:<\/strong> Wits + Composure veya Composure yerine duruma uygun bir ba\u015fka yetenek; reflexive.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Anla\u015fma:<\/strong> Manipulation + Persuasion + ekipman\u2019a kar\u015f\u0131 Manipulation + Persuasion + ekipman; extended ve contested. (3-10 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar bir saatlik g\u00f6r\u00fc\u015fmeyi temsil eder.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Arac\u0131n Kuyru\u011funa Yap\u0131\u015fmak:<\/strong> Wits + Drive + arac\u0131n yol tutu\u015fu(kuyru\u011fa tak\u0131lan)\u2019na kar\u015f\u0131 Wits + Composure + ekipman(hedef); contested.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Ara\u00e7 Kontrol\u00fc:<\/strong> Dexterity + Drive + Handling; instant.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Ara\u00e7la Kovalama:<\/strong> Dexterity + Drive + arac\u0131n yol tutu\u015fu\u2019na kar\u015f\u0131 Dexterity + Drive + arac\u0131n yol tutu\u015fu; extended ve contested. (Her zar bir turluk s\u00fcr\u00fc\u015f\u00fc temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Ara\u00e7la Toslama:<\/strong> \u00c7arpabilmek i\u00e7in; Dexterity + Drive + Handling; instant. Hasar i\u00e7in; arac\u0131n Size de\u011feri + her 10 mil h\u0131z i\u00e7in +1 daha.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Ara\u015ft\u0131rma:<\/strong> Intelligence + Academics + ekipman; extended. (3-10 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar 30 dakikal\u0131k ara\u015ft\u0131rmay\u0131 temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Bask\u0131ya Dayanma:<\/strong> Resolve + Wits veya Resolve + Stamina; reflexive.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Ba\u015ftan \u00c7\u0131karma:<\/strong> Presence + Persuasion + ekipman veya Manipulaiton + Persuasion + ekipman(ba\u015ftan \u00e7\u0131karan)\u2019a kar\u015f\u0131 Wits + Composure + ekipman(hedef); contested veya extended. (extended ve contested olma durumlar\u0131nda ba\u015ftan \u00e7\u0131karan ki\u015finin Presence de\u011ferinin iki kat\u0131 kadar veya hedef ki\u015finin Resolve de\u011ferinin iki kat\u0131 kadar ba\u015far\u0131l\u0131 at\u0131\u015f gerekir; her zar 10 dakikal\u0131k zaman\u0131 temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Bilincini Kaybetmemek:<\/strong> Son Health bar\u0131 da bir \/ ile doluysa(ezilme), bilincin kaybedilmemesi i\u00e7n her tur Stamina de\u011feri kadar zar at\u0131l\u0131r; reflexive. (-3 penalt\u0131 bu zara al\u0131nmaz.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Bo\u011fu\u015fma:<\/strong> Rakibe tutunabilmek i\u00e7in Strength + Brawl \u2013 rakibin Defence de\u011feri kadar zar at\u0131l\u0131r, bo\u011fu\u015furken rakipten kurtulmak veya ona \u00fcst\u00fcnl\u00fck sa\u011flamak i\u00e7in Strength + Brawl \u2013 rakibin Strength de\u011feri kadar zar at\u0131l\u0131r; instant.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Bulmaca \u00c7\u00f6zmek:<\/strong> Intelligence + Investigation + ekipman; instant veya extended. (3-10 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar bir saati temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>F\u0131rlatma Silahlar\u0131yla At\u0131\u015f:<\/strong> Dexterity + Athletics \u2013 hedefin Armor de\u011feri; instant. Silah\u0131n kalitesine veya etkisine g\u00f6re al\u0131nan bonus de\u011feri kadar zar eklenir, al\u0131nan penalt\u0131 de\u011ferleri kadar zar \u00e7\u0131kar\u0131l\u0131r. Her ba\u015far\u0131l\u0131 at\u0131\u015f bir Health de\u011ferini etkiler; hasar \u00e7e\u015fidi sald\u0131r\u0131 \u015fekline ba\u011fl\u0131 olarak belirlenir.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>F\u0131rlatma:<\/strong> Mesafeyi belirlemek i\u00e7in; Strength + Dexterity + Althletics \u2013 objenin Size de\u011feri(Aerodinamik olanlar i\u00e7in Size de\u011feri, Aerodinamik olmayanlar i\u00e7in Size de\u011ferinin iki kat\u0131) \u0130sabeti belirlemek i\u00e7in; Dexterity + Athletics + ekipman; instant.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>G\u00fcvenlik Sistemini A\u015fmak:<\/strong> Dexterity + Larceny + ekipman; extended (sistemin g\u00fcvenlik seviyesine g\u00f6re 5-15 aras\u0131 ba\u015far\u0131l\u0131 zar gerektirir; her zar bir turluk i\u015fi temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Hacklemek:<\/strong> Intelligence + Computer + ekipman\u2019a kar\u015f\u0131 Intelligence + Computer + ekipman; extended ve contested. (5-10 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her ba\u015far\u0131l\u0131 at\u0131\u015f 30 dakikal\u0131k programlamay\u0131 temsil eder.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Haf\u0131zaya Almak ve Hat\u0131rlamak:<\/strong> Intelligence + Composure; reflexive.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Hayvan E\u011fitimi:<\/strong> Composure + Animal Ken + ekipman(e\u011fitici\u2019nin ekipman\u0131)\u2019a kar\u015f\u0131 Stamina + Resolve(hayvan); extended ve contested (hayvan\u0131n Willpower\u2019\u0131na e\u015fit say\u0131da ba\u015far\u0131l\u0131 zar at\u0131lmas\u0131 gerekir; her at\u0131\u015f bir g\u00fcnl\u00fck e\u011fitimi temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>H\u0131zl\u0131 Konu\u015fma:<\/strong> Manipulation + Persuaison + ekipman(konu\u015fmac\u0131)\u2019a kar\u015f\u0131 Composure + Emphaty veya Subterfuge(dinleyici); contested.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Hitabet:<\/strong> Presence + Persuasion + ekipman\u2019a kar\u015f\u0131 dinleyicinin Resolve ve Composure de\u011ferlerinden en y\u00fcksek olan\u0131; contested.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Karaborsayla \u0130leti\u015fime Ge\u00e7mek:<\/strong> Manipulation + Streetwise + ekipman; extended. (2-10 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerekir; her zar 1 g\u00fcnl\u00fck aray\u0131\u015f\u0131 temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>K\u0131l\u0131k De\u011fi\u015ftirme:<\/strong> Wits + Subterfuge + ekipman(gizlenen ki\u015fi)\u2019a kar\u015f\u0131 Wits + Subterfuge(saklan\u0131lan ki\u015fi); contested.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Kilit A\u00e7mak:<\/strong> Dexterity + Larceny + ekipman; instant veya extended. (Kilidin zorlu\u011funa g\u00f6re 2-12 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar bir turluk i\u015fi temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Kovalamaca:<\/strong> Stamina + Athletics + ekipman\u2019a kar\u015f\u0131 Stamina + Athletics + ekipman; extended ve contested. (Her zar bir tur kovalamay\u0131 temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Meditasyon:<\/strong> Composure + Wits + ekipman; extended. (4 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar 30 dakikal\u0131k zaman\u0131 temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Nefes tutmak:<\/strong> Stamina seviyesi ba\u015f\u0131na 30 saniyeden ba\u015flayarak katlanarak artar. Birinci seviyede 30 saniye, ikinci seviyede 1 dakika, \u00fc\u00e7\u00fcnc\u00fc seviyede 2 dakika&#8230; Combat s\u0131ras\u0131nda ise her seviye ba\u015f\u0131na 1 tur olur bu s\u00fcre. Normaline ula\u015ft\u0131ktan sonra oyuncunun Stamina zar\u0131 atmas\u0131 gerekmektedir. Her ba\u015far\u0131 30 saniye veya combatta ise 1 tur sa\u011flayacakt\u0131r oyuncuya. Di\u011fer t\u00fcrl\u00fc, her tur ba\u015f\u0131na 1 Lethal hasar al\u0131r.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Nesneleri Yakalamak:<\/strong> Dexterity + Athletics + ekipman; nesne ki\u015finin tutmas\u0131 i\u00e7in at\u0131ld\u0131ysa instant, ki\u015fiye do\u011fru f\u0131rlat\u0131ld\u0131ysa ve defans zar\u0131 ba\u015far\u0131s\u0131z geldiyse extended.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Objeleri Kald\u0131rmak, Hareket Ettirmek:<\/strong> Strength + Stamina; instant.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Patlay\u0131c\u0131lar<\/strong>: Dexterity + Athletics(f\u0131rlat\u0131l\u0131rsa) veya Intelligence + Science(kurulursa); instant.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Saklanarak Takip Etmek:<\/strong> Wits + Stealth + ekipman(takip eden ki\u015fi)\u2019a kar\u015f\u0131 Wits + Composure + ekipman(takip edilen ki\u015fi); contested.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Sanat Yapmak:<\/strong> Intelligence + Crafts + ekipman; extended. (4-15 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar 30 dakikal\u0131k i\u015fi temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Silah veya Okla At\u0131\u015f:<\/strong> Dexterity + Firearms \u2013 hedefin Armor de\u011feri; instant. Silah\u0131n kalitesine veya etkisine g\u00f6re al\u0131nan bonus de\u011feri kadar zar eklenir, al\u0131nan penalt\u0131 de\u011ferleri kadar zar \u00e7\u0131kar\u0131l\u0131r. Her ba\u015far\u0131l\u0131 at\u0131\u015f bir Health de\u011ferini etkiler; hasar \u00e7e\u015fidi sald\u0131r\u0131 \u015fekline ba\u011fl\u0131 olarak belirlenir.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Silahl\u0131 Yak\u0131n D\u00f6v\u00fc\u015f:<\/strong> Strength + Weaponary \u2013 hedefin Defence ve Armor de\u011ferleri; instant. Kullan\u0131lan silaha veya yap\u0131lan hamleye g\u00f6re al\u0131nan bonuslar at\u0131lacak zar say\u0131s\u0131na eklenir, i\u00e7inde bulunan duruma g\u00f6re al\u0131nan penalt\u0131lar at\u0131lacak zar say\u0131s\u0131ndan \u00e7\u0131kart\u0131l\u0131r. Her bir ba\u015far\u0131l\u0131 at\u0131\u015f bir Health noktas\u0131na verilen hasar\u0131 temsil eder; hasar \u00e7e\u015fidi sald\u0131r\u0131 \u015feklinde g\u00f6re belirlenir.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Silahs\u0131z Yak\u0131n D\u00f6v\u00fc\u015f:<\/strong> Strength + Brawl \u2013 hedefin Defence ve Armor de\u011ferleri; instant. Kullan\u0131lan silaha veya yap\u0131lan hamleye g\u00f6re al\u0131nan bonuslar at\u0131lacak zar say\u0131s\u0131na eklenir, i\u00e7inde bulunan duruma g\u00f6re al\u0131nan penalt\u0131lar at\u0131lacak zar say\u0131s\u0131ndan \u00e7\u0131kart\u0131l\u0131r. Her bir ba\u015far\u0131l\u0131 at\u0131\u015f bir Health noktas\u0131na verilen hasar\u0131 temsil eder; hasar \u00e7e\u015fidi sald\u0131r\u0131 \u015feklinde g\u00f6re belirlenir.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Sorguya \u00c7ekmek:<\/strong> Wits + Intimidation + ekipman(sorguya \u00e7eken)\u2019a kar\u015f\u0131 Stamina + Resolve(sorguya \u00e7ekilen); extended ve contested. (Sorguya \u00e7ekilen ki\u015finin Willpower de\u011feri kadar ba\u015far\u0131l\u0131 at\u0131\u015f gerekir; her zar bir saatlik sorguyu temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Su\u00e7 Mahalli \u0130ncelemek:<\/strong> Wits + Investigation + ekipman; extended. (3-10 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar 10 dakikal\u0131k incelemeyi temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Tamir Etmek:<\/strong> Dexterity + Crafts + ekipman; extended. (4-10 aras\u0131 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar 30 dakikal\u0131k i\u015fi temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>T\u0131rmanmak:<\/strong> Strength + Athletics + ekipman; instant veya extended. (bir ba\u015far\u0131l\u0131 zar 3 metre y\u00fckse\u011fe \u00e7\u0131kmak demektir; her zar 1 dakikal\u0131k t\u0131rman\u0131\u015f\u0131 temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Yankesicilik:<\/strong> Dexterity + Larceny + ekipman\u2019a kar\u015f\u0131 Wits + Composure veya Wits + Larceny; contested.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Yaralar\u0131 \u0130yile\u015ftirmek:<\/strong> Dexterity veya Intelligence + Medicine + ekipman; extended. (Hasar alm\u0131\u015f olan her Health de\u011feri i\u00e7in bir ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar bir dakikal\u0131k tedaviyi(ilk yard\u0131m yap\u0131l\u0131yorsa) veya bir saatlik tedaviyi(hastanede tedavi g\u00f6r\u00fcyorsa) temsil eder.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Yiyecek Arama:<\/strong> Wits + Survival + ekipman; extended. (5 ba\u015far\u0131l\u0131 at\u0131\u015f gerektirir; her zar bir saatlik aramay\u0131 temsil eder.)<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Yorgunluk:<\/strong> Stamina + Athletics zar\u0131 uyan\u0131k kalmak i\u00e7in at\u0131l\u0131r.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Zehir veya Hastal\u0131\u011fa Dayanma:<\/strong> Stamina + Resolve; reflexive, bazen extended ve contestedda olabilir.<\/p>\n<p style=\"text-indent: 0.4cm; text-align: justify;\"><strong>Z\u0131plamak<\/strong> Strength + Athletics + ekipman; instant.<\/p>\n<div class=\"seperator\">#<\/div>\n<table id=\"table20\" style=\"border-collapse: collapse; width: 450px; height: 21px;\" border=\"0\" cellspacing=\"0\" cellpadding=\"2\" align=\"center\">\n<tbody>\n<tr>\n<td style=\"border-style: solid ridge ridge; border-width: 1px; padding-left: 4px; padding-right: 4px;\" bgcolor=\"#5d372a\" width=\"98%\"><span style=\"color: #ffffff;\"><strong><span style=\"font-family: Tahoma;\">Yi\u011fit Levent | <span style=\"color: #ffff99;\">Baal Adramelech<\/span><\/span><\/strong><\/span><strong><br \/>\n<\/strong><strong> <\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Art\u0131k oyun oynatman\u0131n temellerini anlad\u0131\u011f\u0131n\u0131za g\u00f6re, burada yaz\u0131lanlar size zarlar ve oyundaki aksiyonlar hakk\u0131nda fikir sahibi olman\u0131\u0131 sa\u011flayacak. Yaln\u0131z, buradaki t\u00fcm bilgileri hemen ezberlemeye \u00e7al\u0131\u015fmay\u0131n, \u00e7\u00fcnk\u00fc yaln\u0131zca kural kitab\u0131n\u0131n tamam\u0131n\u0131 okudu\u011funuzda anlam kazanacak olan b\u00f6l\u00fcmler var. T\u00fcm kurallar\u0131 \u00f6\u011frendi\u011finizde yeniden a\u00e7\u0131p ihtiyac\u0131n\u0131z olan \u015feye bakabilirsiniz. Alem Yapmak: Manipulation + Socialize + ekipman(alemci)\u2019a kar\u015f\u0131 Composure + [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":4901,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-13059","page","type-page","status-publish"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13059","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/comments?post=13059"}],"version-history":[{"count":0,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13059\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/4901"}],"wp:attachment":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/media?parent=13059"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}