{"id":13064,"date":"2011-10-25T17:37:16","date_gmt":"2011-10-25T14:37:16","guid":{"rendered":"http:\/\/www.kayiprihtim.org\/portal\/?page_id=13064"},"modified":"2011-10-25T17:37:16","modified_gmt":"2011-10-25T14:37:16","slug":"nwod-kurallari-2-karakter-ozellikleri","status":"publish","type":"page","link":"https:\/\/www.kayiprihtim.org\/portal\/frp\/new-world-of-darkness\/nwod-kurallari-2-karakter-ozellikleri\/","title":{"rendered":"nWoD Kurallar\u0131 2: Karakter \u00d6zellikleri"},"content":{"rendered":"<h2 align=\"center\"><a href=\"http:\/\/i.imgur.com\/PjSpa.png\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/PjSpa.png\" alt=\"\" width=\"467\" height=\"319\"><\/a><\/h2>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Attribute<\/strong><\/span><\/h2>\n<p style=\"text-align: justify;\">Attribute, karakterin temel \u00f6zellikleridir. Onlar olmadan karakterler di\u011fer \u00f6zelliklerinin \u00e7o\u011fundan yoksun kal\u0131rlar. Attributelar oyun i\u00e7inde bolca kullan\u0131l\u0131r ve t\u00fcm skill at\u0131\u015flar\u0131nda i\u015fe yarar.<\/p>\n<p style=\"text-align: justify;\">Attributelar iki \u015fekilde incelenir. Birincisi, Attribute \u00e7e\u015fididir. Burada, Zihinsel, Fiziksel ve Sosyal&#8217;dir. \u0130kincisi ise Attributelar\u0131n tarz\u0131d\u0131r ve bunlar Power, Finesse ve Resistence olarak s\u00f6ylenir.<\/p>\n<p style=\"text-align: justify;\">Power Attributelar\u0131, karakterin etraf\u0131na olan etkisini etkisini anlat\u0131r. Bu \u00f6zellikler artt\u0131k\u00e7a, karakter daha g\u00fc\u00e7l\u00fc, etkili ve g\u00f6steri\u015fli hale gelir. Intelligence, Strength ve Presense.<\/p>\n<p style=\"text-align: justify;\">Finesse Attributelar\u0131, d\u00fcnya ve di\u011fer ki\u015filerle olan ileti\u015fim yetene\u011fini anlat\u0131r. Bu \u00f6zellikler artt\u0131k\u00e7a karakter daha becerili, n\u00fcfuzlu ve d\u00fc\u015f\u00fcnceli olur. Wits, Dexterity ve Manipulation.<\/p>\n<p style=\"text-align: justify;\">Resistence Attributelar\u0131, karakterin d\u0131\u015far\u0131dan gelen etkilere kar\u015f\u0131 kendini ne kadar koruyabildi\u011fini g\u00f6sterir. Bu \u00f6zellikler artt\u0131k\u00e7a karakter kendinden emin, sa\u011flam ve temkinli hale gelir. Resolve, Stamina ve Composure.<\/p>\n<p><strong><\/strong> [stextbox id=&#8221;black&#8221;]<strong>Zihinsel Attributelar<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>Intelligence:<\/strong> Karakterin zeka seviyesi, onun kapasitesi, \u00f6\u011frenmek ve hat\u0131rlamak.<br \/>\n<strong>Wits:<\/strong> Tela\u015f s\u0131ras\u0131nda d\u00fc\u015f\u00fcnebilmek, h\u0131zl\u0131 tepki verebilmek, etraf\u0131 hakk\u0131nda dikkatli olmak.<br \/>\n<strong>Resolve:<\/strong> Dikkatini verebilmek, kendi kanaatlar\u0131na ba\u011fl\u0131 olmak, istedi\u011fini yapabilmek.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Fiziksel Attributelar<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>Strength:<\/strong> Fiziksel g\u00fc\u00e7, ne kadar v\u00fccutlu oldu\u011fu, ne kadar a\u011f\u0131rl\u0131\u011f\u0131 kald\u0131rabilece\u011fi.<br \/>\n<strong>Dexterity:<\/strong> El becerisi, el \u00e7abuklu\u011fu, fiziksel \u015feylere tepki s\u00fcresi, ince dokunu\u015f.<br \/>\n<strong>Stamina:<\/strong> Dayan\u0131kl\u0131l\u0131k, a\u00e7l\u0131\u011fa dayanabilmek, v\u00fccudun limitlerinin uzakl\u0131\u011f\u0131.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Sosyal Attributelar<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>Presense:<\/strong> Karakterin g\u00f6r\u00fc\u015f\u00fcn\u00fc, kendine g\u00fcveni, verilecek \u00f6nem, dikkat \u00e7ekebilmek.<br \/>\n<strong>Manipulation:<\/strong> \u0130kna, cezbetmek, ba\u015fkalar\u0131n\u0131n kafalar\u0131ndakini de\u011fi\u015ftirebilmek, karizma.<br \/>\n<strong>Composure:<\/strong> So\u011fukkanl\u0131l\u0131k, durumdan etkilenmeden durmak, kar\u015f\u0131dakinin yalan\u0131n\u0131 anlamak.<\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Skill<\/strong><\/span><\/h2>\n<p style=\"text-align: justify;\">Skiller karakterlerin \u00f6\u011frenilmi\u015f yeteneklerini g\u00f6sterir. Bu yetenekler zamanla geli\u015ftirmesi daha kolay, sadece \u00fczerinde \u00e7al\u0131\u015f\u0131lmas\u0131 gereken \u015feylerdir. \u00dc\u00e7e ayr\u0131l\u0131rlar, Zihinsel, Fiziksel ve Sosyal. Zihinsel \u00f6zellikler at\u0131laca\u011f\u0131 zaman, e\u011fer hi\u00e7 nokta verilmemi\u015fse at\u0131lacak skill&#8217;e, -3 zar al\u0131r. Fiziksel ve Sosyal skiller ayn\u0131 durumda -1 zar al\u0131r.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Zihinsel<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>Academics:<\/strong> Karakterin genel e\u011fitim seviyesi.<br \/>\n<strong>Computer:<\/strong> Karakterin ne kadar iyi bilgisayar kullanabildi\u011fi.<br \/>\n<strong>Crafts:<\/strong> Karakterin fiziksel bir \u015feyler yapma (Resim, model vb) becerisi.<br \/>\n<strong>Investigation:<\/strong> Gizem \u00e7\u00f6zmek, herhangi konuda sorunlar bulmak ve ara\u015ft\u0131rmak.<br \/>\n<strong>Medicine:<\/strong> T\u0131p ve ila\u00e7 bilgisi. Karakterin ilk yard\u0131m bilgisi seviyesi.<br \/>\n<strong>Occult:<\/strong> Karakterin do\u011fa\u00fcst\u00fc konular hakk\u0131nda genel bilgisi.<br \/>\n<strong>Politics:<\/strong> Karakterin b\u00fcrokratik i\u015flemlere ve politikaya dair bilgisi.<br \/>\n<strong>Science:<\/strong> Karakterin do\u011fal bilimlere dair bilgisi ve \u00e7al\u0131\u015fmalar\u0131.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Fiziksel<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>Athletics:<\/strong> Genel fiziksel atletiklik, akrobasi ve sporlar.<br \/>\n<strong>Brawl:<\/strong> Silahs\u0131z, yumruk yumru\u011fa d\u00f6v\u00fc\u015fte ne kadar ba\u015far\u0131l\u0131 oldu\u011fu.<br \/>\n<strong>Drive:<\/strong> \u00d6zellikle y\u00fcksek h\u0131zda karakterin ara\u00e7lar\u0131 ne kadar iyi kontrol etti\u011fi.<br \/>\n<strong>Firearms:<\/strong> Karakterin ate\u015fli silahlar\u0131 etkili kullanma becerisi.<br \/>\n<strong>Larceny:<\/strong> Yankesicilik, h\u0131rs\u0131zl\u0131k, karakterin \u00e7akt\u0131rmadan bir \u015feyleri a\u015f\u0131rmas\u0131.<br \/>\n<strong>Stealth:<\/strong> Gizlenme, saklanma, g\u00f6zden kaybolma ve kalabal\u0131\u011fa kar\u0131\u015fma.<br \/>\n<strong>Survival:<\/strong> Hayatta kalabilme, yiyecek ve i\u00e7ecek bulabilme, do\u011fay\u0131 tan\u0131ma.<br \/>\n<strong>Weaponry:<\/strong> Karakterin yak\u0131n d\u00f6v\u00fc\u015f silahlar\u0131yla olan becerisi.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Sosyal<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>Animal Ken:<\/strong> Hayvanlar\u0131 e\u011fitebilmek, sakinle\u015ftirebilmek, onlarla &#8220;ileti\u015fim&#8221; kurmak.<br \/>\n<strong>Empathy:<\/strong> Di\u011fer insanlar\u0131n hislerini anlamak, v\u00fccut dilinden veya s\u00f6zlerden.<br \/>\n<strong>Expression:<\/strong> S\u00f6zl\u00fc veya yaz\u0131l\u0131 olarak kendini ifade etmek, kitap, \u015fiir yazmak.<br \/>\n<strong>Intimidation:<\/strong> Di\u011fer insanlar\u0131 korkutarak kand\u0131rmak, zorlamak ve istedi\u011fini almak.<br \/>\n<strong>Persuasion:<\/strong> Mant\u0131k ve h\u0131zl\u0131 konu\u015fma yoluyla di\u011fer insanlar\u0131 inand\u0131rmak.<br \/>\n<strong>Socialize:<\/strong> Arkada\u015f yapabilmek, konu\u015fmay\u0131 bilmek, insanlarla ileti\u015fimi sa\u011flayabilmek.<br \/>\n<strong>Streetwise:<\/strong> Soka\u011f\u0131n karanl\u0131k taraf\u0131yla ileti\u015fime ge\u00e7mek, kara borsay\u0131 bilmek.<br \/>\n<strong>Subterfuge:<\/strong> \u0130nsanlar\u0131 yalanla kand\u0131rmak ve nas\u0131l yalan s\u00f6yleyece\u011fini bilmek.<\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Merit<\/strong><\/span><\/h2>\n<p>Meritler, t\u0131pk\u0131 Skiller gibi \u00fc\u00e7e ayr\u0131l\u0131r (Zihinsel, Fiziksel ve Sosyal). Meritlerin bir fark\u0131, belirli k\u0131s\u0131mlara \u00f6zelle\u015fmi\u015f olmalar\u0131 ve karakterin \u00f6zelliklerini derinden de\u011fi\u015ftirebilmeleridir. Alt\u0131nda &#8220;<em>Sadece karakter yarat\u0131m\u0131nda<\/em>&#8221; yazan Meritler, sadece karakter yarat\u0131rken al\u0131nabilirdir. Ayr\u0131ca baz\u0131 Meritler gereksinimlere sahiptir, bunlar ayr\u0131ca belirtilmi\u015ftir.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Zihinsel<\/strong><\/p>\n<p><strong>Common Sense (\u25cf\u25cf\u25cf\u25cf):<\/strong> Karakter her b\u00f6l\u00fcmde bir kere Storyteller&#8217;dan tavsiye almaya \u00e7al\u0131\u015fabilir. Bu durumda Storyteller Wits+Composure zar\u0131 atar ve ba\u015far\u0131l\u0131 gelirse, karaktere, gitti\u011fi yol hakk\u0131ndaki tehlikeleri aktar\u0131r. <em>Sadece karakter yarat\u0131m\u0131nda.<\/em><\/p>\n<p><strong>Danger Sense (\u25cf\u25cf):<\/strong> Karaktere yap\u0131lan s\u00fcprizlere kar\u015f\u0131 yap\u0131lan Wits+Composure at\u0131\u015flar\u0131 +2 zar kazan\u0131r.<\/p>\n<p><strong>Eidetic Memory (\u25cf\u25cf):<\/strong> Karakter her \u015feyi en k\u00fc\u00e7\u00fck detay\u0131na kadar hat\u0131rlar. Hat\u0131rlama zar\u0131 atmas\u0131na gerek kalmaz. Stres alt\u0131ndayken, hat\u0131rlamak i\u00e7in ataca\u011f\u0131 zarlara +2 bonus al\u0131r. <em>Sadece karakter yarat\u0131m\u0131nda. <\/em><\/p>\n<p><strong>Encyclopedic Knowledge (\u25cf\u25cf\u25cf\u25cf):<\/strong> Karakter hayat\u0131 boyunca \u00e7e\u015fitli yerlerde, her \u015fey hakk\u0131nda k\u00fc\u00e7\u00fck k\u00fc\u00e7\u00fck detaylar \u00f6\u011frenmi\u015ftir. Karakter kendi ya\u015fant\u0131s\u0131ndaki deneyimler d\u0131\u015f\u0131nda herhangi \u015feyde Intelligence+Wits at\u0131\u015f\u0131 yap\u0131p ba\u015far\u0131 durumunda bir bilgi veya ger\u00e7ek sunabilir. <em>Sadece karakter yarat\u0131m\u0131nda. <\/em><\/p>\n<p><strong>Holistic Awareness (\u25cf\u25cf\u25cf):<\/strong> Karakter v\u00fccudun nas\u0131l oldu\u011fu, yaralar\u0131n nas\u0131l daha h\u0131zl\u0131 iyile\u015fece\u011fi ve fizyoloji hakk\u0131nda geni\u015f bilgiye sahiptir. G\u00fcnde bir kere Intelligence+Medicine at\u0131\u015f\u0131 yap\u0131labilir ve ba\u015far\u0131l\u0131 olmas\u0131 durumunda Lethal yaralar iki g\u00fcn de\u011fil tek g\u00fcnde iyile\u015fir. E\u011fer sadece Bashing hasar\u0131 varsa, hasarlar\u0131n hepsi bir ka\u00e7 dakikaya iyile\u015fmi\u015f olur.<\/p>\n<p><strong>Language (\u25cf to \u25cf\u25cf\u25cf):<\/strong> Karakter bir dil bilir. Bu \u00f6zellikteki her seviye, karakterin o dili ne kadar iyi bildi\u011fini g\u00f6sterir. Bu merit al\u0131n\u0131rken bir dil se\u00e7ilmelidir.<\/p>\n<p><strong>Meditative Mind (\u25cf):<\/strong> Karakter ne durumda olursa olsun meditasyon yapabilir. Meditasyonun yap\u0131lmas\u0131na kar\u015f\u0131 al\u0131nacak her t\u00fcrl\u00fc penalt\u0131 s\u0131f\u0131ra iner. Yara penalt\u0131lar\u0131 bile \u00e7\u0131kar\u0131lmaz.<\/p>\n<p><strong>Unseen Sense (\u25cf\u25cf\u25cf):<\/strong> Gereksinim: \u00d6l\u00fcml\u00fc (Do\u011fa\u00fcst\u00fc \u00f6zelli\u011fi olmamal\u0131), Wits (\u25cf\u25cf); \u00a0Karakterin g\u00f6r\u00fcnmeyen \u015feyler hakk\u0131nda bir alt\u0131nc\u0131 hissi vard\u0131r ve g\u00f6r\u00fcnmeyen, do\u011fal olarak hissedilemeyen \u015feyleri hissedebilir.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Fiziksel<\/strong><\/p>\n<p><strong>Ambidextrous (\u25cf\u25cf\u25cf):<\/strong> Karakter kaba elini (Sa\u011f elini kullananlar i\u00e7in Sol el mesela) kullan\u0131rken -2 penalt\u0131 almazlar. <em>Sadece karakter yarat\u0131m\u0131nda. <\/em><\/p>\n<p><strong>Brawling Dodge (\u25cf):<\/strong> Gereksinim: Strength (\u25cf\u25cf), Brawl (\u25cf); Karakter Dodge yaparken, Defense&#8217;i ikiye katlamaktansa Brawl de\u011ferini eklemeyi Defense&#8217;e eklemeyi se\u00e7ebilir. Bu \u00f6zellik her tur bir kez kullan\u0131labilir.<\/p>\n<p><strong>Direction Sense (\u25cf):<\/strong> Karakterin y\u00f6n duygusu vard\u0131r ve kendini harita y\u00f6nlerine do\u011fru kolayca y\u00f6nlendirebilir.<\/p>\n<p><strong>Disarm (\u25cf\u25cf):<\/strong> Gereksinim: Dexterity (\u25cf\u25cf), Weaponry (\u25cf); E\u011fer yak\u0131n d\u00f6v\u00fc\u015f s\u0131ras\u0131nda, sald\u0131r\u0131 yaparken, karakterin att\u0131\u011f\u0131 ba\u015far\u0131l\u0131 zar say\u0131s\u0131 kar\u015f\u0131daki ki\u015finin Dexterity de\u011ferini ge\u00e7mi\u015fse, karaktere hasar vermektense silahs\u0131z b\u0131rakmay\u0131 se\u00e7ebilir oyuncu. Silah, at\u0131lm\u0131\u015f ba\u015far\u0131n\u0131n \u00fc\u00e7te biri kadar metre uza\u011fa d\u00fc\u015fer.<\/p>\n<p><strong>Fast Reflexes (\u25cf or \u25cf\u25cf):<\/strong> Gereksinim: Dexterity (\u25cf\u25cf); Verilmi\u015f her seviye i\u00e7in +1 Initiative verir.<\/p>\n<p><strong>Fighting Finesse (\u25cf\u25cf):<\/strong> Gereksinim: Dexterity (\u25cf\u25cf\u25cf), Weaponry (\u25cf\u25cf); Karakter \u00f6zellikle se\u00e7ti\u011fi bir yak\u0131n d\u00f6v\u00fc\u015f silah\u0131yla daha etkili olur. Bu silah\u0131 kullan\u0131rken Dexterity de\u011ferini Strength yerine kullanmak m\u00fcmk\u00fcnd\u00fcr.<\/p>\n<p><strong>Fighting Style: Boxing (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Gereksinim: Strength (\u25cf\u25cf\u25cf), Stamina (\u25cf\u25cf), Brawl (\u25cf\u25cf); Karakter, bu d\u00f6v\u00fc\u015f sanat\u0131 ile alakal\u0131 baz\u0131 g\u00fc\u00e7lere sahip olur.<br \/>\nBody Blow (\u25cf): At\u0131lan ba\u015far\u0131 say\u0131s\u0131 d\u00fc\u015fman\u0131n Size de\u011ferini ge\u00e7erse, d\u00fc\u015fman sonraki tur hamle yapamaz.<br \/>\nDuck and Weave (\u25cf\u25cf): Karakter yak\u0131n d\u00f6v\u00fc\u015fl\u00fc sald\u0131r\u0131larda (silahs\u0131z) Dexterity veya Wits&#8217;in y\u00fcksek olan\u0131n\u0131 kullan\u0131r Defense i\u00e7in.<br \/>\nCombination Blows (\u25cf\u25cf\u25cf): Bir turda ayn\u0131 hedefe kar\u015f\u0131 ard arda iki yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131 (silahs\u0131z) yapabilir. \u0130kinci sald\u0131r\u0131 -1 zar al\u0131r. Bu manevra kullan\u0131ld\u0131\u011f\u0131nda, sonraki tur Defense de\u011ferini, gelen sald\u0131r\u0131lar i\u00e7in kullanamaz. E\u011fer s\u0131ra ona gelene kadar, bu Initiative s\u0131ras\u0131nda ondan \u00f6nce gelen ki\u015filerin sald\u0131r\u0131lar\u0131 Defense kulland\u0131ysa, bunu kullanamaz.<br \/>\nHaymaker (\u25cf\u25cf\u25cf\u25cf): Kar\u015f\u0131daki karaktere tek bir sald\u0131r\u0131, e\u011fer onun size de\u011ferini ge\u00e7en say\u0131da ba\u015far\u0131l\u0131 zar gelirse, onu bay\u0131ltabilir. Bu durumda kar\u015f\u0131daki karakter Stamina denemesi yapabilir ve ba\u015far\u0131l\u0131 gelirse bilin\u00e7li kal\u0131r, ancak sonraki turda hamle yapamaz. Ba\u015far\u0131s\u0131z olmas\u0131 durumda, sald\u0131randan gelen hasar kadar tur bayg\u0131n kal\u0131r.<br \/>\nBrutal Blow (\u25cf\u25cf\u25cf\u25cf\u25cf): Bu sald\u0131r\u0131 Bashing yerine Lethal hasar verir. Her sald\u0131r\u0131 ba\u015f\u0131na bir Willpower harcanmal\u0131d\u0131r. Bu Willpowerlar \u00fc\u00e7 zar eklemeyecektir.<\/p>\n<p><strong>Fighting Style: Kung Fu (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Gereksinim: Strength (\u25cf\u25cf), Dexterity (\u25cf\u25cf), Stamina (\u25cf\u25cf), Brawl (\u25cf\u25cf); Karakter, bu d\u00f6v\u00fc\u015f sanat\u0131 ile alakal\u0131 baz\u0131 g\u00fc\u00e7lere sahip olur.<br \/>\nFocused Attack (\u25cf): V\u00fccudun belirli b\u00f6l\u00fcm\u00fcne vurulmak istendi\u011finde al\u0131nacak penalt\u0131lar bir azal\u0131r. Spesifik bir k\u0131s\u0131m hedef al\u0131nmad\u0131ysa bile, sald\u0131r\u0131ya gelecek Armor penalt\u0131s\u0131 bir azal\u0131r.<br \/>\nIron Skin (\u25cf\u25cf): Karakterin Armor de\u011feri, Bashing sald\u0131r\u0131lara kar\u015f\u0131 +1 al\u0131r.<br \/>\nDefensive Attack (\u25cf\u25cf\u25cf): Bu \u00f6zelli\u011fi kullanarak yap\u0131lan sald\u0131r\u0131larda, Defense de\u011feri +2 bonus al\u0131r ancak sald\u0131r\u0131lar -2 penalt\u0131 al\u0131r. Karakter Speed de\u011ferinden daha uza\u011fa y\u00fcr\u00fcyemez, bu \u00f6zelli\u011fi kullan\u0131rken.<br \/>\nWhirlwind Strike (\u25cf\u25cf\u25cf\u25cf): Karakter 2. seviyenin \u00fczerinde sahip oldu\u011fu her Dexterity seviyesi i\u00e7in ekstra bir yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131 hakk\u0131 kazan\u0131r. Her sald\u0131r\u0131 artarak -1 penalt\u0131 al\u0131r (2. ekstra sald\u0131r\u0131 -2 yani). B\u00fct\u00fcn sald\u0131r\u0131lar ayn\u0131 ki\u015fiye olmal\u0131d\u0131r. Bu manevra kullan\u0131ld\u0131\u011f\u0131nda, sonraki tur Defense de\u011ferini, gelen sald\u0131r\u0131lar i\u00e7in kullanamaz. E\u011fer s\u0131ra ona gelene kadar, bu Initiative s\u0131ras\u0131nda ondan \u00f6nce gelen ki\u015filerin sald\u0131r\u0131lar\u0131 Defense kulland\u0131ysa, bunu kullanamaz.<br \/>\nLethal Strike(\u25cf\u25cf\u25cf\u25cf\u25cf): Bu sald\u0131r\u0131 Bashing yerine Lethal hasar verir. Her sald\u0131r\u0131 ba\u015f\u0131na bir Willpower harcanmal\u0131d\u0131r. Bu Willpowerlar \u00fc\u00e7 zar eklemeyecektir.<\/p>\n<p><strong>Fighting Style: Two Weapons (\u25cf to \u25cf\u25cf\u25cf\u25cf):<\/strong> Gereksinim: Dexterity (\u25cf\u25cf\u25cf), Weaponry (\u25cf\u25cf\u25cf); Karakter iki eliyle iki farkl\u0131 yak\u0131n d\u00f6v\u00fc\u015f silah\u0131 kullanabilir. Bu karakterin ayn\u0131 turda hem dodge hem sald\u0131r\u0131 veya iki sald\u0131r\u0131 yapmas\u0131n\u0131 sa\u011flar. Karakter hala kaba el penalt\u0131s\u0131n\u0131 (-2) almaktad\u0131r. Karakter, bu d\u00f6v\u00fc\u015f sanat\u0131 ile alakal\u0131 baz\u0131 g\u00fc\u00e7lere sahip olur.<br \/>\nWhirling Blades (\u25cf): Karakter ona sald\u0131ran birden \u00e7ok d\u00fc\u015fman i\u00e7in alaca\u011f\u0131 savunma penalt\u0131lar\u0131n\u0131, karakterin Weaponry de\u011ferini ge\u00e7medi\u011fi s\u00fcrece almaz. Bu durumdan sonra her ekstra sald\u0131r\u0131 karakterin Dodge de\u011ferine ekstra -1 verir.<br \/>\nDeflect and Thrust (\u25cf\u25cf): Bu \u00f6zelli\u011fi kullanarak yap\u0131lan sald\u0131r\u0131larda, Defense de\u011feri +2 bonus al\u0131r ancak sald\u0131r\u0131lar -2 penalt\u0131 al\u0131r. Karakter Speed de\u011ferinden daha uza\u011fa y\u00fcr\u00fcyemez, bu \u00f6zelli\u011fi kullan\u0131rken.<br \/>\nFocused Attack (\u25cf\u25cf\u25cf): Bir turda ayn\u0131 hedefe kar\u015f\u0131 ard arda iki yak\u0131n d\u00f6v\u00fc\u015f sald\u0131r\u0131s\u0131 (silahl\u0131) yapabilir. \u0130kinci sald\u0131r\u0131 -1 zar al\u0131r. Bu manevra kullan\u0131ld\u0131\u011f\u0131nda, sonraki tur Defense de\u011ferini, gelen sald\u0131r\u0131lar i\u00e7in kullanamaz. E\u011fer s\u0131ra ona gelene kadar, bu Initiative s\u0131ras\u0131nda ondan \u00f6nce gelen ki\u015filerin sald\u0131r\u0131lar\u0131 Defense kulland\u0131ysa, bunu kullanamaz.<br \/>\nFluid Attack (\u25cf\u25cf\u25cf\u25cf): Karakter iki hedefe birer sald\u0131r\u0131 yapabilir ayn\u0131 turda. Sald\u0131r\u0131lan ki\u015filer Speed de\u011ferinden daha uzak olmamal\u0131d\u0131r. \u0130kinci sald\u0131r\u0131 -1 al\u0131r. Bu manevra kullan\u0131ld\u0131\u011f\u0131nda, sonraki tur Defense de\u011ferini, gelen sald\u0131r\u0131lar i\u00e7in kullanamaz. E\u011fer s\u0131ra ona gelene kadar, bu Initiative s\u0131ras\u0131nda ondan \u00f6nce gelen ki\u015filerin sald\u0131r\u0131lar\u0131 Defense kulland\u0131ysa, bunu kullanamaz.<\/p>\n<p><strong>Fleet of Foot (\u25cf to \u25cf\u25cf\u25cf):<\/strong> Gereksinim: Strength (\u25cf\u25cf); Her seviye +1 Speed.<\/p>\n<p><strong>Fresh Start (\u25cf):<\/strong> Gereksinim: Fast Reflexes (\u25cf\u25cf); Karakter kendini Initiative s\u0131ras\u0131nda istedi\u011fi bir yere koyabilir. Karakter bir tur harcamal\u0131d\u0131r. Bu harcama sonucunda sadece hareket edebilir, ba\u015fka bir \u015fey yapamaz.<\/p>\n<p><strong>Giant (\u25cf\u25cf\u25cf\u25cf):<\/strong> Karakter iki metreden daha uzun ve\/veya 100 kilodan daha a\u011f\u0131r. Size +1, buna ba\u011fl\u0131 olarak Health da +1 alacakt\u0131r. Alaca\u011f\u0131 giysiler ve yolculuklar s\u0131ras\u0131nda alaca\u011f\u0131 koltuk say\u0131s\u0131 buna g\u00f6re artmal\u0131d\u0131r. <em>Sadece karakter yarat\u0131m\u0131nda.<\/em><\/p>\n<p><strong>Gunslinger (\u25cf\u25cf\u25cf):<\/strong> Gereksinim: Dexterity (\u25cf\u25cf\u25cf), Firearms (\u25cf\u25cf\u25cf); Karakter ayn\u0131 anda iki pistol kullanabilir. \u0130kinci eli hala -2 penalt\u0131 almaktad\u0131r. \u0130kinci sald\u0131r\u0131 ayn\u0131 zamanda -1 penalt\u0131 al\u0131r. Karakter isterse ayn\u0131 anda iki ki\u015fiye de ate\u015f edebilir. Bunu yapmak tekrar tur ona gelene kadar Defense de\u011ferini kullanamamas\u0131 anlam\u0131na gelir. E\u011fer s\u0131ra ona gelene kadar, bu Initiative s\u0131ras\u0131nda ondan \u00f6nce gelen ki\u015filerin sald\u0131r\u0131lar\u0131 Defense kulland\u0131ysa, bunu kullanamaz. \u00a0Bu merit sadece pistollerle kullan\u0131labilir.<\/p>\n<p><strong>Iron Stamina (\u25cf to \u25cf\u25cf\u25cf):<\/strong> Gereksinim: Stamina (\u25cf\u25cf\u25cf), Resolve (\u25cf\u25cf\u25cf); Her seviye, yorgunluk veya yaralardan gelen penalt\u0131lar\u0131 1:1 oran\u0131nda azalt\u0131r. Bu merit sadece penalt\u0131larda kullan\u0131labilir. Bu durumdan faydalan\u0131p sonra uyuyan karakter en az 12 saat uyur ve ne olursa olsun uyanmaz.<\/p>\n<p><strong>Iron Stomach (\u25cf\u25cf):<\/strong> Gereksinim: Stamina (\u25cf\u25cf); Karakter her \u015feyi yiyebilir. Gerekti\u011fi zaman b\u00f6ceklerle bile beslenebilir. Bu t\u00fcr yemekler ve i\u00e7ecekler bulmak i\u00e7in gereken survival at\u0131\u015flar\u0131na +2 bonus. Buna ek olarak a\u00e7l\u0131k ve susuzlu\u011fa dayanmak i\u00e7in at\u0131lan Stamina zarlar\u0131na +3 bonus.<\/p>\n<p><strong>Natural Immunity (\u25cf):<\/strong> Gereksinim: Stamina (\u25cf\u25cf); Karakter hastal\u0131klara dayanmak i\u00e7in at\u0131lan zarlara +2 bonus al\u0131r. Bu tip karakterler ciddi hastal\u0131k ge\u00e7irdikleri zamanlar bir elin parmaklar\u0131n\u0131 ge\u00e7mez.<\/p>\n<p><strong>Quick Draw (\u25cf):<\/strong> Gereksinim: Dexterity (\u25cf\u25cf\u25cf); Karakter ayn\u0131 turda silah\u0131n\u0131 hem \u00e7\u0131kar\u0131p hem de sald\u0131rd\u0131\u011f\u0131nda Defense hakk\u0131n\u0131 kaybetmez.<\/p>\n<p><strong>Quick Healer (\u25cf\u25cf\u25cf\u25cf):<\/strong> Gereksinim: Stamina (\u25cf\u25cf\u25cf\u25cf); Karakter normal iyile\u015fme s\u00fcrelerinin yar\u0131s\u0131 kadar s\u00fcrede iyile\u015fir (yukar\u0131 yuvarla).<\/p>\n<p><strong>Strong Back (\u25cf):<\/strong> Gereksinim: Strength (\u25cf\u25cf); Karakter a\u011f\u0131r y\u00fck ta\u015f\u0131rken +1 zar al\u0131r. Karakter kendi Strength seviyesinin \u00fcst\u00fcndeki a\u011f\u0131rl\u0131klar\u0131 ta\u015f\u0131yabilir.<\/p>\n<p><strong>Strong Lungs (\u25cf\u25cf\u25cf):<\/strong> Athletics (\u25cf\u25cf\u25cf); Karakterin nefes alma s\u00fcresi, seviyeye +2 seviye eklenerek \u00f6l\u00e7\u00fcl\u00fcr.<\/p>\n<p><strong>Stunt Driver (\u25cf\u25cf\u25cf):<\/strong> Gereksinim: Dexterity (\u25cf\u25cf\u25cf); Araba kullan\u0131rken bir yandan ekstra bir aksiyon yapabilir s\u00fcr\u00fcc\u00fc (arabadaki birini yumruklamak, ate\u015f etmek). Drive ile ba\u011flant\u0131l\u0131 at\u0131\u015flar hala zorlu olabilir.<\/p>\n<p><strong>Toxin Resistance (\u25cf\u25cf):<\/strong> Gereksinim: Stamina (\u25cf\u25cf\u25cf); Uyu\u015fturucu, toksin ve zehir etkilerine kar\u015f\u0131 at\u0131lan Stamina at\u0131\u015flar\u0131na +2 kazan\u0131r oyuncu. Bu \u00f6zelli\u011fi alan oyuncularda alkol, a\u011fr\u0131 kesiciler ve anestetikler gibi zararl\u0131 olmayabilecek \u015feyler de yar\u0131 etkiye sahiptir.<\/p>\n<p><strong>Weaponry Dodge (\u25cf):<\/strong> Gereksinim: Strength (\u25cf\u25cf), Weaponry (\u25cf); Karakter Dodge yaparken, Defense&#8217;i ikiye katlamaktansa Weaponry de\u011ferini eklemeyi Defense&#8217;e eklemeyi se\u00e7ebilir. Bu \u00f6zellik her tur bir kez kullan\u0131labilir.<\/p>\n<p><strong> [stextbox id=&#8221;black&#8221;]Sosyal<\/strong><\/p>\n<p><strong>Allies (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Karakterin tan\u0131d\u0131\u011f\u0131, ona yard\u0131m etmek isteyece\u011fi ki\u015filer veya kurumlar. Yan\u0131nda isim veya topluluk belirtilmelidir, Allies (Police) gibi. Storyteller, oyuncunun iste\u011finin mant\u0131kl\u0131 olup olmad\u0131\u011f\u0131na karar verdikten sonra Manipulation+Persuasion+Allies seviyesi zar\u0131 at\u0131p yard\u0131m edip etmeyeceklerini s\u00f6yler. Daha tehlikeli durumlar uygun penalt\u0131lar al\u0131r.<\/p>\n<p><strong>Barfly (\u25cf):<\/strong> Bir kasabaya ilk kez geliyor olsa bile, karakter bir Club, Bar veya Restoran bulmakta hi\u00e7 zorlanmaz.<\/p>\n<p><strong>Contacts (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Bilgi kaynaklar\u0131 ve gerekti\u011finde bilgi a\u00e7\u0131s\u0131ndan yard\u0131m isteyebilece\u011fi adamlar\u0131 temsil eder. Bilgi almak Manipulation+Socialize veya Persuasion at\u0131lmal\u0131d\u0131r. Contacts seviyesi artt\u0131k\u00e7a, tan\u0131nan ki\u015filerin bildi\u011fi \u015feyler artar.<\/p>\n<p><strong>Fame (\u25cf to \u25cf\u25cf\u25cf):<\/strong> \u00dcn. Her seviye ba\u015f\u0131na karakterin Socialize (e\u011fer uygunsa Persuasion) zarlar\u0131na +1 verir. Ayr\u0131ca tan\u0131nm\u0131\u015fl\u0131k, sokakta ki\u015filerin gelip foto\u011fraf ve imza istemelerine sebep olabilir.<\/p>\n<p><strong>Inspiring (\u25cf\u25cf\u25cf\u25cf):<\/strong> Gereksinim: Presence (\u25cf\u25cf\u25cf\u25cf); Her oyun oturumunda bir kere, y\u00fcksek stres veya korku gibi durumlarda Presence+Persuasion zar\u0131 at\u0131l\u0131r ve ba\u015far\u0131l\u0131 olursa konu\u015fmay\u0131 duyan herkes bir Willpower kazan\u0131r.<\/p>\n<p><strong>Mentor (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Sizi izleyen ve deneyimli bir ki\u015finin varl\u0131\u011f\u0131n\u0131 temsil eder bu merit. Seviye artt\u0131k\u00e7a, ak\u0131l hocas\u0131n\u0131n g\u00fcc\u00fc, deneyimi ve etkisi de artmaktad\u0131r.<\/p>\n<p><strong>Resources (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Karakterin gelirini temsil eder. Birinci seviye ayl\u0131k 500$ gelir ve 1000$ birikimdir yakla\u015f\u0131k. \u0130kinci seviye 1000$ gelir ve 5000$ birikim. \u00dc\u00e7\u00fcnc\u00fc seviye 2000$ gelir, 10000$ birikim. D\u00f6rd\u00fcnc\u00fc seviye 10000$ gelir, 500000$ birikim. Be\u015finci seviye 50000$ gelir, 5000000$ birikim. Ayr\u0131ca buradaki seviyeler belirli ekipmanlar\u0131n sat\u0131n al\u0131n\u0131p al\u0131nmayaca\u011f\u0131n\u0131 g\u00f6sterir. E\u011fer ekipman\u0131n \u00fccreti, karakterin sahip oldu\u011fu Resources seviyesine e\u015fit veya azsa, karakter o e\u015fyay\u0131 sat\u0131n alabilir.<\/p>\n<p><strong>Retainer (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Asistan\u0131n, takip\u00e7inin veya yard\u0131mc\u0131n\u0131n temsilidir bu Merit.<\/p>\n<p><strong>Status (\u25cf to \u25cf\u25cf\u25cf\u25cf\u25cf):<\/strong> Gereksinim: De\u011fi\u015fken; Karakterin ciddi bir i\u015fte \u00e7al\u0131\u015fmas\u0131n\u0131 sembolize eder. Bu i\u015fler belirli gereksinimlere sahiptir. Mesela Diplomat olmak 2. seviye Politics, 2. seviye Persuasion gerektirmektedir.<\/p>\n<p><strong>Striking Looks (\u25cf\u25cf veya \u25cf\u25cf\u25cf\u25cf):<\/strong> Karakter normal standartlar\u0131n \u00fczerinde \u00e7ekicidir. Odaya girdi\u011finde, insanlar ona bakar. \u0130kinci seviyede karakter t\u00fcm Manipulation veya Presence zarlar\u0131na +1 bonus al\u0131r. D\u00f6rd\u00fcnc\u00fc seviyede karakter meleksidir, +2 bonus al\u0131r. \u0130nsanlar sizi daha \u00e7ok tan\u0131yacak, kalabal\u0131kta kaybolmak zorla\u015facakt\u0131r.<\/p>\n<div class=\"seperator\">#<\/div>\n<table id=\"table20\" style=\"border-collapse: collapse; width: 450px; height: 21px;\" border=\"0\" cellspacing=\"0\" cellpadding=\"2\" align=\"center\">\n<tbody>\n<tr>\n<td style=\"border-style: solid ridge ridge; border-width: 1px; padding-left: 4px; padding-right: 4px;\" bgcolor=\"#5d372a\" width=\"98%\"><span style=\"color: #ffffff;\"><strong><span style=\"font-family: Tahoma;\">Yi\u011fit Levent | <span style=\"color: #ffff99;\">Baal Adramelech<\/span><\/span><\/strong><\/span><strong><br \/>\n<\/strong><strong> <\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Attribute Attribute, karakterin temel \u00f6zellikleridir. Onlar olmadan karakterler di\u011fer \u00f6zelliklerinin \u00e7o\u011fundan yoksun kal\u0131rlar. Attributelar oyun i\u00e7inde bolca kullan\u0131l\u0131r ve t\u00fcm skill at\u0131\u015flar\u0131nda i\u015fe yarar. Attributelar iki \u015fekilde incelenir. Birincisi, Attribute \u00e7e\u015fididir. Burada, Zihinsel, Fiziksel ve Sosyal&#8217;dir. \u0130kincisi ise Attributelar\u0131n tarz\u0131d\u0131r ve bunlar Power, Finesse ve Resistence olarak s\u00f6ylenir. Power Attributelar\u0131, karakterin etraf\u0131na olan etkisini etkisini [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":4901,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-13064","page","type-page","status-publish"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13064","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/comments?post=13064"}],"version-history":[{"count":0,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13064\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/4901"}],"wp:attachment":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/media?parent=13064"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}