{"id":13067,"date":"2011-10-25T17:44:13","date_gmt":"2011-10-25T14:44:13","guid":{"rendered":"http:\/\/www.kayiprihtim.org\/portal\/?page_id=13067"},"modified":"2011-10-25T17:45:32","modified_gmt":"2011-10-25T14:45:32","slug":"nwod-kurallari-4-ekipman-esyalar-ve-araclar","status":"publish","type":"page","link":"https:\/\/www.kayiprihtim.org\/portal\/frp\/new-world-of-darkness\/nwod-kurallari-4-ekipman-esyalar-ve-araclar\/","title":{"rendered":"nWoD Kurallar\u0131 4: Ekipman, E\u015fyalar ve Ara\u00e7lar"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/i.imgur.com\/ZqvPs.png\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/ZqvPs.png\" alt=\"\" width=\"467\" height=\"319\"><\/a><\/p>\n<p>Oyundaki her objeyi, tramvatik ve zorlu anlarda kullanmak m\u00fcmk\u00fcnd\u00fcr. Sonu\u00e7ta tehlikeli bir durumla kar\u015f\u0131la\u015ft\u0131\u011f\u0131nda insan, \u00a0eline ne ge\u00e7erse kullan\u0131r. A\u015fa\u011f\u0131da \u00f6rnek objeler bulabilece\u011finiz gibi, bu t\u00fcr objelerin de\u011ferleri hakk\u0131nda da bilgiler verilecek.<\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>E\u015fyalar<\/strong><\/span><\/h2>\n<p><strong>Durability:<\/strong> E\u015fyan\u0131n materyal sa\u011flaml\u0131\u011f\u0131. Bir e\u015fyaya kar\u015f\u0131 at\u0131lan sald\u0131r\u0131 zar\u0131n\u0131n hasar vermesi i\u00e7in \u00f6nce e\u015fyan\u0131n durability de\u011ferini ge\u00e7mesi gerekmektedir. Durability de\u011ferini ge\u00e7en her ba\u015far\u0131l\u0131 zar hasar kabul edilir. Yani 5 ba\u015far\u0131l\u0131 zar ve 3 Durability varsa, 2 hasar verilmi\u015f olur. Aggravated olarak verilen hasar, cisimin durability de\u011ferini s\u0131f\u0131ra indirir.<\/p>\n<table style=\"font: inherit; color: inherit;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\"><strong>Durability<\/strong><\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">\n<div align=\"center\"><strong>Materyal<\/strong><\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">1<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Tahta, Sert plastik, Kal\u0131n cam<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">2<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Ta\u015f, Al\u00fcminyum<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">3<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Demir, \u00c7elik<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">+1<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">her g\u00fc\u00e7lendirilmi\u015f katman<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Size:<\/strong> Boyutu temsil eder. Size 1 olan cisimler ele s\u0131\u011far, 2 olanlar ki\u015finin \u00fcst\u00fcnde saklayabilece\u011fi \u015feylerdir. Daha b\u00fcy\u00fcklerinin size de\u011feri ihmal edilebilir.<\/p>\n<table style=\"font: inherit; color: inherit;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\"><strong>Size<\/strong><\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">\n<div align=\"center\"><strong>Object<\/strong><\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">1<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Pistol<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">2<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Sword<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">4<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Spear<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">5<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Door<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">10<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">2-seat sports car<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">15<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">SUV<\/td>\n<\/tr>\n<tr>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">20<\/td>\n<td style=\"font: inherit; color: inherit;\" valign=\"top\">Dump truck<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Structure:<\/strong> Bir cismin structure yani yap\u0131 de\u011feri, o cismin ne kadar hasar alabilece\u011fini g\u00f6sterir. Durability+Size ile \u00f6l\u00e7\u00fcl\u00fcr. E\u011fer bir materyalin Structure de\u011ferindeki, Durability k\u0131sm\u0131n\u0131n tamam\u0131 hasar al\u0131rsa, cisim -1 penalt\u0131 vermeye ba\u015flar kullanana. T\u00fcm structure de\u011feri bitti\u011finde ise cisim kullan\u0131lmaz hale gelir. T\u00fcm Lethal ve Bashing hasarlar\u0131 cisimler i\u00e7in ayn\u0131 kabul edilir.<\/p>\n<p><strong>Damage:<\/strong> Cismin kullan\u0131ld\u0131\u011f\u0131nda verece\u011fi hasar. Durability veya Size de\u011ferinden en az oland\u0131r. Bu de\u011fer sald\u0131r\u0131 zarlar\u0131na bonus olarak eklenir. E\u011fer silah o an yerden rastgele bulunmu\u015f bir \u015feyse, bu zar -1 al\u0131r.<\/p>\n<p>[stextbox id=&#8221;black&#8221;]<strong>\u00d6rnek Objeler<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><strong>Beysbol Sopas\u0131:<\/strong> Durability 1 (2&#8217;ye katmanl\u0131), Size 2, Structure 4, Damage 2<br \/>\n<strong>\u00c7it, \u00c7elik:<\/strong> Durability 3, Size 6, Structure 9, Damage 3<br \/>\n<strong>\u00c7it, Tel \u00d6rg\u00fc:<\/strong> Durability 2, Size 4, Structure 6, Damage 2<br \/>\n<strong>Demir Bar:<\/strong> Durability 3, Size 2, Structure 5, Damage 2<br \/>\n<strong>Dolap, Tahta:<\/strong> Durability 1, Size 4, Structure 5, Damage 1<br \/>\n<strong>Kap\u0131, Banka Kasas\u0131:<\/strong> Durability 3 (10&#8217;a kadar katmanl\u0131), Size 8, Structure 18, Damage 8<br \/>\n<strong>Kap\u0131, Demir (G\u00fcvenlik):<\/strong> Durability 3, Size 5, Structure 8, Damage 3<br \/>\n<strong>Kap\u0131, Tahta (D\u0131\u015f):<\/strong> Durability 2, Size 5, Structure 7, Damage 2<br \/>\n<strong>Kap\u0131, Tahta(\u0130\u00e7):<\/strong> Durability 1, Size 5, Structure 6, Damage 1<br \/>\n<strong>Kasa, Tahta:<\/strong> Durability 1, Size 4, Structure 5, Damage 1<br \/>\n<strong>Pano:<\/strong> Durability 1, Size 3, Structure 4, Damage 1<br \/>\n<strong>Pencere:<\/strong> Durability 1, Size 3 (ortalama), Structure 4, Damage 1<br \/>\n<strong>R\u00f6gar Kapa\u011f\u0131:<\/strong> Durability 3, Size 3, Structure 6, Damage 3<br \/>\n<strong>Sandalye, Tahta:<\/strong> Durability 1, Size 4, Structure 5, Damage 1<br \/>\n<strong>Sertle\u015ftirilmi\u015f \u00c7elik:<\/strong> Durability 3, Size 2 (de\u011fi\u015fken), Structure 5, Damage 2<br \/>\n<strong>Sokak Lambas\u0131, \u00c7elik:<\/strong> Durability 3, Size 8, Structure 11, Damage 3<br \/>\n<strong>Tabut:<\/strong> Durability 1, Size 6, Structure 7, Damage 1<\/p>\n<p><strong>Kap\u0131 k\u0131rmak:<\/strong> Strength+Stamina. Yeterli hasar verildi\u011finde kap\u0131n\u0131n kilidi k\u0131r\u0131l\u0131r.<\/p>\n<p><strong>Kap\u0131n\u0131n arkas\u0131nda durmak:<\/strong> Strength+Stamina. At\u0131lan ba\u015far\u0131lar kap\u0131n\u0131n Durability de\u011ferine eklenir. Karakterler kap\u0131ya k\u0131rmak i\u00e7in yap\u0131lan sald\u0131r\u0131lardan gelen hasarlar\u0131n (tabii \u00f6nce durability de\u011ferini ge\u00e7mesi gerekir) yar\u0131s\u0131n\u0131 al\u0131r. Bu kural di\u011fer kapakl\u0131 \u015feyler i\u00e7in de ge\u00e7erli.<\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Ekipmanlar<\/strong><\/span><\/h2>\n<p><strong>Silah Bak\u0131m\u0131 Te\u00e7hizat\u0131:<\/strong> Bir silah\u0131 tamir ederken veya bak\u0131m\u0131n\u0131 yaparken zar verir. <em>Durability: 2, Size: 2, Structure: 4, Cost: \u2022\u2022<\/em><\/p>\n<p><strong>Biber Gaz\u0131 Spreyi:<\/strong> Dexterity+Athletics-1 ile zar at\u0131l\u0131r. Maksimum menzili bir metredir. D\u00fc\u015fman\u0131n Defense de\u011feri say\u0131l\u0131r. E\u011fer ba\u015far\u0131l\u0131 olursa d\u00fc\u015fman sahne boyunca -5 penalt\u0131 al\u0131r her \u015feye. <em>Durability: 1, Size: 0, Structure: 1, Cost: yok<\/em><\/p>\n<p><strong>El feneri:<\/strong> I\u015f\u0131k kayna\u011f\u0131. El feneri kullan\u0131rken ikinci bir e\u015fya kullanmak nispeten zordur, silah kullan\u0131rken \u00f6zellikle, karanl\u0131\u011fa g\u00f6re -2 veya -3 penalt\u0131 al\u0131r. <em>Durability: 1, Size: 1, Structure: 2, Cost: yok<\/em><\/p>\n<p><strong>Gaz Maskesi:<\/strong> Hava yoluyla bula\u015fan zehir ve toksinlere kar\u015f\u0131 direnirken zar ekler (d\u00f6rt veya be\u015f kadar olabilir). <em>Durability: 1, Size: 2, Structure: 3, Cost: \u2022\u2022<\/em><\/p>\n<p><strong>Gece G\u00f6r\u00fc\u015f G\u00f6zl\u00fc\u011f\u00fc:<\/strong> I\u015f\u0131ks\u0131z ortam penalt\u0131lar\u0131n\u0131 almaz ki\u015fi. Birden \u0131\u015f\u0131\u011fa \u00e7\u0131k\u0131l\u0131rsa uzun bir s\u00fcre ge\u00e7ici k\u00f6rl\u00fck ya\u015far. <em>Durability: 1, Size: 1, Structure: 2, Cost: \u2022\u2022<\/em><\/p>\n<p><strong>G\u00f6zetleme Ekipmanlar\u0131:<\/strong> Birisini g\u00f6zetlerken bonuslar verir. Kameralar, ses kay\u0131t e\u015fyalar\u0131 vesaire. <em>Durability: 1, Size: 3, Structure: 4, Cost: \u2022\u2022\u2022<\/em><\/p>\n<p><strong>\u0130lk Yard\u0131m Seti:<\/strong> \u0130\u015f veya genel kazalarda ilk yard\u0131m\u0131 yaparken zar verir. <em>Durability: 1, Size: 2, Structure: 3, Cost: \u2022 veya \u2022\u2022<\/em><\/p>\n<p><strong>Maymuncuk:<\/strong> Mekanik kilitleri anahtars\u0131z a\u00e7maya \u00e7al\u0131\u015f\u0131rken zar verir. <em>Durability: 2, Size: 1, Structure: 3, Cost: \u2022\u2022\u2022<\/em><\/p>\n<p><strong>Ni\u015fangah, D\u00fcrb\u00fcn:<\/strong> Bu te\u00e7hizat uzun mesafe at\u0131\u015f\u0131 penalt\u0131s\u0131n\u0131 -4&#8217;den -2&#8217;ye d\u00fc\u015f\u00fcr\u00fcr. <em>Durability: 1, Size: 1, Structure: 2, Cost: \u2022\u2022\u2022<\/em><\/p>\n<p><strong>Ni\u015fangah, Lazer:<\/strong> Ortalama mesafeden al\u0131nan -2 penalt\u0131s\u0131 s\u0131f\u0131rlan\u0131r. Uzun mesafede -4 penalt\u0131s\u0131 hala durmaktad\u0131r. <em>Durability: 1, Size: 1, Structure: 2, Cost: \u2022\u2022\u2022<\/em><\/p>\n<p><strong>Otomotiv Aletleri:<\/strong> Araba tamiri s\u0131ras\u0131nda zar verir. <em>Durability: 2-3, Size: 1-5, Structure: de\u011fi\u015fken, Cost: \u2022 ila \u2022\u2022\u2022\u2022<\/em><\/p>\n<p><strong>Patlay\u0131c\u0131 Te\u00e7hizat\u0131:<\/strong> Patlay\u0131c\u0131lar\u0131 uzaktan patlatmak i\u00e7in \u00e7e\u015fitli e\u015fyalar i\u00e7erir. <em>Durability: 2, Size: 2, Structure: 4, Cost \u2022\u2022\u2022<\/em><\/p>\n<p><strong>Susturucu:<\/strong> Silah\u0131 sessizle\u015ftiren bu eklenti,silah\u0131n duyulmas\u0131 i\u00e7in Wits+Composure at\u0131lmas\u0131n\u0131 gerektirir. Uyumsuz silahlara eklenemez. <em>Durability: 3, Size: 1, Structure: 4, Cost: \u2022\u2022\u2022<\/em><\/p>\n<p><strong>T\u0131rmanma Ekipmanlar\u0131:<\/strong> T\u0131rmanma s\u0131ras\u0131nda zar verir. <em>Durability: 2, Size: 2, Structure: 4, Cost: \u2022\u2022<\/em><\/p>\n<p><strong>Vah\u015fi Hayat Te\u00e7hizat\u0131:<\/strong> <em>Durability: 1-3, Size: 1-4, Structure: de\u011fi\u015fken, Cost: \u2022 ila \u2022\u2022\u2022<\/em><\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Ara\u00e7lar<\/strong><\/span><\/h2>\n<p>Ara\u00e7lar obje kurallar\u0131na tabidir. Ancak bir ka\u00e7 zay\u0131f noktalar\u0131 mevcut:<\/p>\n<p><strong>Benzin Deposu:<\/strong> Durability 6, Size 2, Structure 8, Kap\u0131y\u0131 hedeflemeye \u00e7al\u0131\u015fan ki\u015fi -3 al\u0131r.<br \/>\n<strong>Kap\u0131:<\/strong> Durability: 3, Size: 3, Structure: 6, Kap\u0131y\u0131 hedeflemeye \u00e7al\u0131\u015fan ki\u015fi -1 al\u0131r. K\u0131r\u0131k kap\u0131lar arkas\u0131ndaki ki\u015filere korunma bonusu vermezler.<br \/>\n<strong>Lastik:<\/strong> Durability: 1, Size: 2, Structure: 3, Lastik hedeflemeye \u00e7al\u0131\u015fan ki\u015fi -3 al\u0131r. Her patlak teker, s\u00fcr\u00fcc\u00fcye -2 penalt\u0131 verir kullan\u0131rken. E\u011fer iki tekerlek giderse, araba hareket edemez hale gelir.<br \/>\n<strong>Pencere:<\/strong> Durability: 1, Size: 3, Structure: 4, Pencereyi hedeflemeye \u00e7al\u0131\u015fan ki\u015fi -1 al\u0131r.<\/p>\n<p><strong>Ara\u00e7ta saklanmak:<\/strong> Arabada oturan t\u00fcm yolcular Full Cover i\u00e7inde say\u0131l\u0131rlar.<\/p>\n<p><strong>Arabay\u0131 kullanmak i\u00e7in zar atmak:<\/strong> Arabay\u0131 kullan\u0131rken genelde zar atmak gerekmese de, baz\u0131 durumlarda Dexterity+Drive+Handling at\u0131lmal\u0131d\u0131r. Bu durumlar, lastik patlad\u0131\u011f\u0131nda, manevra yap\u0131ld\u0131\u011f\u0131nda, h\u0131zl\u0131 giderken birden frene bas\u0131ld\u0131\u011f\u0131nda (Acceleration de\u011ferinin her kat\u0131 i\u00e7in -1 penalt\u0131), yol durumu g\u00fcvenli de\u011filse, herhangi sald\u0131r\u0131 arac\u0131n Durability de\u011ferini ge\u00e7ti\u011finde, g\u00fcvenli h\u0131z\u0131 a\u015f\u0131ld\u0131\u011f\u0131nda (her ekstra 50 km h\u0131z i\u00e7in -1 penalt\u0131), hedefe toslamak i\u00e7in ve benzeri durumlarda. Arac\u0131 d\u00f6nd\u00fcr\u00fcrken her<\/p>\n<p><strong>Ara\u00e7tan atlamak:<\/strong> Her 15 kilometre h\u0131z i\u00e7in 1 bashing hasar\u0131 al\u0131r karakter. E\u011fer 160 km veya daha h\u0131zl\u0131 gidiyorsa, direk 10 lethal hasar al\u0131r. Bu hasarlar\u0131 almamak i\u00e7in yuvarlanmay\u0131 deneyebilirsiniz (Dexterity+Athletics), her ba\u015far\u0131 hasar seviyesini 1:1 oran\u0131nda azaltacakt\u0131r.<\/p>\n<p><strong>Kazalar ve \u00c7arp\u0131\u015fmalar:<\/strong> \u00c7arpman\u0131n olup olmad\u0131\u011f\u0131na anlamak i\u00e7in Dexterity+Drive+Handling zar\u0131 at\u0131l\u0131r, bundan sonras\u0131 \u00e7arp\u0131lan \u015feye g\u00f6re de\u011fi\u015fir.<\/p>\n<p>E\u011fer s\u00fcr\u00fcc\u00fc bir insana \u00e7arpmak istiyorsa, at\u0131lm\u0131\u015f zardan, bu ki\u015finin defense de\u011feri azalt\u0131l\u0131r. Tek bir ba\u015far\u0131l\u0131 zar, \u00e7arp\u0131ld\u0131 demektir. Ki\u015fiye verilen hasar Size+(her 15 km h\u0131z i\u00e7in +1) zar\u0131 at\u0131larak belirlenir. Gelen ba\u015far\u0131lardan \u00e7arp\u0131lan ki\u015finin armor de\u011feri \u00e7\u0131kar\u0131l\u0131r. Son kalan say\u0131 verilen Bashing hasar\u0131 say\u0131s\u0131d\u0131r.<\/p>\n<p>E\u011fer hedef bir duvar, kap\u0131 veya direkse, \u00e7arp\u0131\u015fma zar\u0131 at\u0131ld\u0131ktan sonra ba\u015far\u0131l\u0131ysa, Size+(her 15 km h\u0131z i\u00e7in +1) zar\u0131 at\u0131l\u0131r ve gelen ba\u015far\u0131 say\u0131s\u0131ndan Durability&#8217;i ge\u00e7en k\u0131sm\u0131 cismine hasar verir. Bu zardan gelen ba\u015far\u0131 say\u0131s\u0131 ayn\u0131 zamanda arac\u0131n Durability de\u011feriyle de kar\u015f\u0131la\u015ft\u0131r\u0131l\u0131r ve e\u011fer ge\u00e7iyorsa, ge\u00e7en k\u0131sm\u0131n\u0131n yar\u0131s\u0131 kadar hasar al\u0131r ara\u00e7 da. E\u011fer bu \u00e7arpma sonucunda, \u00e7arp\u0131lan cisim hi\u00e7 hasar almad\u0131ysa, gelen ba\u015far\u0131 say\u0131s\u0131 arac\u0131n Durability de\u011feri ile kar\u015f\u0131la\u015ft\u0131r\u0131l\u0131r ve bu de\u011feri ge\u00e7en t\u00fcm ba\u015far\u0131l\u0131 zarlar araca hasar verir.<\/p>\n<p>E\u011fer bir ara\u00e7 di\u011ferine \u00e7arp\u0131yorsa, iki arac\u0131 kullananlar Dexterity+Drive+Handling zar\u0131 atarlar kar\u015f\u0131l\u0131kl\u0131 olarak. E\u011fer \u00e7arpmaya \u00e7al\u0131\u015fan\u0131n, \u00e7arpmaktan ka\u00e7ana g\u00f6re daha az ba\u015far\u0131s\u0131 olursa, \u00e7arp\u0131lan ki\u015fi yoldan \u00e7ekilmi\u015f ve ka\u00e7m\u0131\u015ft\u0131r. E\u011fer e\u015fit gelirse, \u00e7arpmaya \u00e7al\u0131\u015fan \u0131skalar. Bu durumda \u00e7arpmaya \u00e7al\u0131\u015fan tekrar Dexterity+Drive+Handling zar\u0131 atmal\u0131d\u0131r ki araban\u0131n kontrol\u00fcn\u00fc elinde tutsun. E\u011fer \u00e7arpan\u0131n ba\u015far\u0131 say\u0131s\u0131 daha fazla gelirse, ba\u015far\u0131 ile araca \u00e7arpar.<\/p>\n<p>Size+(her 15 km h\u0131z i\u00e7in +1) zar\u0131 at\u0131l\u0131r ve kar\u015f\u0131daki arac\u0131n Durability de\u011ferini ge\u00e7en t\u00fcm ba\u015far\u0131lar hasar verir. Ba\u015far\u0131 say\u0131s\u0131 ayn\u0131 zamanda \u00e7arpan araban\u0131n Durability de\u011feri ile de kar\u015f\u0131la\u015ft\u0131r\u0131l\u0131r ve bu say\u0131n\u0131n \u00fcst\u00fcnde kalan ba\u015far\u0131 say\u0131s\u0131n\u0131n yar\u0131s\u0131 kadar (a\u015fa\u011f\u0131ya yuvarla) hasar al\u0131r \u00e7arpan ara\u00e7. E\u011fer \u00e7arpan araban\u0131n bu at\u0131\u015f\u0131 \u00e7arp\u0131lan\u0131n Durability de\u011ferini ge\u00e7mezse, at\u0131lan t\u00fcm ba\u015far\u0131l\u0131 zarlardan \u00e7arpan\u0131n arabas\u0131n\u0131n Durability de\u011ferlerini ge\u00e7en k\u0131sm\u0131, aynen \u00e7arpan arabaya hasar verir.<\/p>\n<p>Arabalar\u0131n i\u00e7inde oturan ki\u015filer, kendi arabalar\u0131n\u0131n kaybettikleri Structure&#8217;\u0131n yar\u0131s\u0131 kadar (a\u015fa\u011f\u0131 yuvarla) Bashing hasar\u0131 al\u0131rlar. Hava yast\u0131\u011f\u0131 veya koruyucu kemerler 1-3 aras\u0131 azaltabilir bu hasar\u0131. Ayn\u0131 zamanda giyilen Armor da hasar say\u0131s\u0131n\u0131 azalt\u0131r (zar say\u0131s\u0131n\u0131 de\u011fil).<\/p>\n<p>E\u011fer iki araba kafa kafaya \u00e7arp\u0131\u015f\u0131yorsa, Dexterity+Drive+Handling zar\u0131 atmaya gerek yoktur. Ayn\u0131 zamanda iki arac\u0131n da att\u0131\u011f\u0131 Size+(her 15 km h\u0131z i\u00e7in +1) zarlar\u0131ndan gelen ba\u015far\u0131 say\u0131s\u0131 toplan\u0131r ve iki ara\u00e7la da kar\u015f\u0131la\u015ft\u0131r\u0131l\u0131r.<\/p>\n<p>Motosiklet kullanan ki\u015filerin ara\u00e7lar\u0131n\u0131n ald\u0131\u011f\u0131 Structure hasar\u0131, s\u00fcr\u00fcc\u00fclerine aynen yans\u0131r. \u00c7\u00fcnk\u00fc bir kasas\u0131 yoktur etraf\u0131nda koruyacak. Ancak e\u011fer gelen hasar miktar\u0131, Motorsikletin Durability de\u011ferini ge\u00e7mezse, kimse hasar almaz.<\/p>\n<p>[stextbox id=&#8221;black&#8221;]<strong>\u00d6rnek Ara\u00e7lar<\/strong><\/p>\n<p style=\"padding-left: 30px;\">\u00a0<strong>Motorsiklet:<\/strong> Durability: 2, Size: 7, Structure: 9, Acceleration: 20 kph, Safe Speed: 145 kph, Maximum Speed: 260 kph, Handling: 4-5<\/p>\n<p style=\"padding-left: 30px;\"><strong>Spor Arabas\u0131:<\/strong> Durability: 2, Size: 10, Structure: 12, Acceleration: 20 kph, Safe Speed: 180 kph, Maximum Speed: 260 kph, Handling: 4<\/p>\n<p style=\"padding-left: 30px;\"><strong>K\u00fc\u00e7\u00fck Araba:<\/strong> Durability: 3, Size: 9, Structure: 12, Acceleration: 15 kph, Safe Speed: 110 kph, Maximum Speed: 210 kph, Handling: 3<\/p>\n<p style=\"padding-left: 30px;\"><strong>Orta Boy Araba (Sedan):<\/strong> Durability: 3, Size: 12, Structure: 15, Acceleration: 14 kph, Safe Speed: 120 kph, Maximum Speed: 200 kph, Handling: 2-3<\/p>\n<p style=\"padding-left: 30px;\"><strong>Tam Boyut Araba (Aile Arabas\u0131):<\/strong> Durability: 3, Size: 14, Structure: 17, Acceleration: 12 kph, Safe Speed: 112 kph, Maximum Speed: 190 kph, Handling: 1<\/p>\n<p style=\"padding-left: 30px;\"><strong>Arazi Arac\u0131\/Pikap\/Kamyonet:<\/strong> Durability: 3, Size: 15, Structure: 18, Acceleration: 13 kph, Safe Speed: 110 kph, Maximum Speed: 185 kph, Handling: 0<\/p>\n<p style=\"padding-left: 30px;\"><strong>T\u0131r (r\u00f6mork hari\u00e7):<\/strong> Durability: 3, Size: 18, Structure: 21, Acceleration: 10 kph, Safe Speed: 110 kph, Maximum Speed: 180 kph, Handling: -1<\/p>\n<p style=\"padding-left: 30px;\"><strong>Otob\u00fcs:<\/strong> Durability: 3, Size: 21, Structure: 24, Acceleration: 10 kph, Safe Speed: 95 kph, Maximum Speed: 160 kph, Handling: -2<\/p>\n<div class=\"seperator\">#<\/div>\n<table id=\"table20\" style=\"border-collapse: collapse; width: 450px; height: 21px;\" border=\"0\" cellspacing=\"0\" cellpadding=\"2\" align=\"center\">\n<tbody>\n<tr>\n<td style=\"border-style: solid ridge ridge; border-width: 1px; padding-left: 4px; padding-right: 4px;\" bgcolor=\"#5d372a\" width=\"98%\"><span style=\"color: #ffffff;\"><strong><span style=\"font-family: Tahoma;\">Yi\u011fit Levent | <span style=\"color: #ffff99;\">Baal Adramelech<\/span><\/span><\/strong><\/span><strong><br \/>\n<\/strong><strong> <\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Oyundaki her objeyi, tramvatik ve zorlu anlarda kullanmak m\u00fcmk\u00fcnd\u00fcr. Sonu\u00e7ta tehlikeli bir durumla kar\u015f\u0131la\u015ft\u0131\u011f\u0131nda insan, \u00a0eline ne ge\u00e7erse kullan\u0131r. A\u015fa\u011f\u0131da \u00f6rnek objeler bulabilece\u011finiz gibi, bu t\u00fcr objelerin de\u011ferleri hakk\u0131nda da bilgiler verilecek. E\u015fyalar Durability: E\u015fyan\u0131n materyal sa\u011flaml\u0131\u011f\u0131. Bir e\u015fyaya kar\u015f\u0131 at\u0131lan sald\u0131r\u0131 zar\u0131n\u0131n hasar vermesi i\u00e7in \u00f6nce e\u015fyan\u0131n durability de\u011ferini ge\u00e7mesi gerekmektedir. Durability de\u011ferini ge\u00e7en [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":4901,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-13067","page","type-page","status-publish"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13067","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/comments?post=13067"}],"version-history":[{"count":0,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13067\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/4901"}],"wp:attachment":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/media?parent=13067"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}