{"id":13075,"date":"2011-10-25T17:56:12","date_gmt":"2011-10-25T14:56:12","guid":{"rendered":"http:\/\/www.kayiprihtim.org\/portal\/?page_id=13075"},"modified":"2011-10-25T17:56:12","modified_gmt":"2011-10-25T14:56:12","slug":"nwod-kurallari-5-dovus-kurallari","status":"publish","type":"page","link":"https:\/\/www.kayiprihtim.org\/portal\/frp\/new-world-of-darkness\/geist-the-sin-eaters\/nwod-kurallari-5-dovus-kurallari\/","title":{"rendered":"nWoD Kurallar\u0131 5: D\u00f6v\u00fc\u015f Kurallar\u0131"},"content":{"rendered":"<h2 align=\"center\"><a href=\"http:\/\/i.imgur.com\/GFpd5.png\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/GFpd5.png\" alt=\"\" width=\"467\" height=\"319\"><\/a><\/h2>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Birinci ad\u0131m: Initiative<\/strong><\/span><\/h2>\n<p>Herkes Initiative zar\u0131 atar: Dexterity + Composure + 1. Initiative zar\u0131nda en \u00e7ok ba\u015far\u0131l\u0131 zar atan ki\u015fi ilk hamleyi yapmaya hak kazan\u0131r.<\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>\u0130kinci ad\u0131m: Sald\u0131r\u0131<\/strong><\/span><\/h2>\n<p><strong>*Silahs\u0131z yak\u0131n d\u00f6v\u00fc\u015f: Strength + Brawl<\/strong> eksi rakibin <strong>Defence ve Armor<\/strong> de\u011ferleri.<br \/>\n<strong>*Silahl\u0131 yak\u0131n d\u00f6v\u00fc\u015f: Strength + Weaponry<\/strong> eksi rakibin <strong>Defence ve Armor<\/strong> de\u011ferleri.<br \/>\n<strong>*Ok veya silahla uzun mesafeli at\u0131\u015f: Dexterity + Firearms<\/strong> eksi rakibin <strong>Armor<\/strong> de\u011feri.<br \/>\n<strong>*F\u0131rlatmal\u0131k silahla uzun mesafeli at\u0131\u015f: Dexterity + Athletics<\/strong> eksi rakibin <strong>Defence ve Armor<\/strong> de\u011ferleri.<\/p>\n<p>Silahlar\u0131n veya yap\u0131lan hamlenin getirdi\u011fi bonus de\u011ferleri zar say\u0131s\u0131na eklenir ve ortam \u015fartlar\u0131ndan veya mevcut durumdan \u00f6t\u00fcr\u00fc gelen penalt\u0131lar zar say\u0131s\u0131ndan \u00e7\u0131kar\u0131l\u0131r. Her ba\u015far\u0131l\u0131 at\u0131\u015f Health bar\u0131ndaki bir puana denk gelir; hasar tipi yap\u0131lan sald\u0131r\u0131n\u0131n \u00e7e\u015fidine g\u00f6re belirlenir.<\/p>\n<p><em>Oyun y\u00f6neticisi sald\u0131r\u0131y\u0131 ve sonu\u00e7lar\u0131n\u0131 hikaye i\u00e7inde anlat\u0131r.<\/em><\/p>\n<h2 align=\"center\"><span style=\"font-size: medium;\"><strong>Olas\u0131 De\u011fi\u015fkenler<\/strong><\/span><\/h2>\n<p>*Ate\u015fi \u00dczerine \u00c7ekmek: Merit\u2019siz bir tur gerektirir ve Defence de\u011feri yok say\u0131labilir.<\/p>\n<p>*Hedefe Dokunmak (K\u0131sa mesafeli d\u00f6v\u00fc\u015fler): Dexterity + Brawl veya Dexteriy + Weaponry; Armor ge\u00e7erli ya da ge\u00e7ersiz olabilir, Defence de\u011feri ge\u00e7erlidir.<\/p>\n<p>*Her \u015eeyiyle Sald\u0131rma: Brawl veya Weaponary de\u011ferlerine +2 bonus verir fakat Defence de\u011feri kaybolur.<\/p>\n<p>*Herhangi Bir Uzva Ni\u015fan Almak: G\u00f6\u011f\u00fcs -1, kol veya bacak -2, kafa -3, el -4, g\u00f6z -5 penalt\u0131.<\/p>\n<p>*K\u0131sa Menzilli Otomatik At\u0131\u015f: 3 mermi tek bir hedefe isabet edebilir ve her zar +1 bonus al\u0131n\u0131r.<\/p>\n<p>*Mesafe Art\u0131\u015f\u0131: Orta mesafeye -2, uzun mesafeye -4 penalt\u0131.<\/p>\n<p>*Ni\u015fan Alma: Her tur +1 zar, +3e kadar \u00e7\u0131kabilir.<\/p>\n<p>*Orta Menzilli Otomatik At\u0131\u015f: 10 veya daha fazla mermi 3 ki\u015fiye kadar isabet edebilir, her at\u0131\u015fta +2 bonus al\u0131n\u0131r ve hedef bir ki\u015fiden fazlaysa ki\u015fi ba\u015f\u0131 -1 penalt\u0131 al\u0131n\u0131r.<\/p>\n<p>*Dodge: Hedefin Defence de\u011ferini iki kat\u0131na \u00e7\u0131kar\u0131r. Karakterler Dodge yaparak oynayacaklar\u0131 sonraki turu harcam\u0131\u015f olurlar, ancak bu aksiyon, d\u00f6v\u00fc\u015f\u00fcn her an\u0131nda, s\u0131ras\u0131 gelmedi\u011fi halde bile kullan\u0131labilir.<\/p>\n<p>*Saklan\u0131lan Yerden Ate\u015f Etmek: Ate\u015f edenin saklanma durumu (-1,-2,-3) ate\u015fe kar\u015f\u0131l\u0131k verme penalt\u0131s\u0131 sebebiyle 1 d\u00fc\u015fer.<\/p>\n<p>*Saklanma: Neredeyse saklan\u0131lm\u0131\u015fsa -1, v\u00fccudun bir k\u0131sm\u0131 gizlenmi\u015fse -2, olduk\u00e7a iyi saklan\u0131lm\u0131\u015fsa -3 zar al\u0131n\u0131r ve tamamen saklan\u0131lm\u0131\u015fsa \u00a0\u2018Cover\u2019 durumu olur.<\/p>\n<p>*Tepki Veremeyecek Durumdaki Hedefler: Defence de\u011ferleri yok say\u0131l\u0131r.<\/p>\n<p>*Uzun Menzilli Otomatik At\u0131\u015f: 20 veya daha fazla mermi ate\u015f edenin istedi\u011fi hedeflere gider fakat sonucu Oyun y\u00f6neticisi belirler. Her sald\u0131r\u0131 zar\u0131na +3 bonus al\u0131n\u0131r; e\u011fer birden fazla hedef varsa her hedef i\u00e7in -1 penalt\u0131 al\u0131n\u0131r.<\/p>\n<p>*Willpower: Bir turluk Resistance de\u011ferlerine (Stamina, Resolve, Composure veya Defence) 3 zar veya +2 bonus eklenir.<\/p>\n<p>*Yak\u0131n D\u00f6v\u00fc\u015fte Ate\u015f Etmek: D\u00f6v\u00fc\u015fte sak\u0131n\u0131lan ki\u015fi ba\u015f\u0131na -2 penalt\u0131. (Otomatik at\u0131\u015f kurallar\u0131 ge\u00e7erli say\u0131lmaz)<\/p>\n<p>*Yerde Yatar Pozisyonda Ni\u015fan Almak: Uzun mesafede isabet zorlu\u011funa -2 penalt\u0131, k\u0131sa mesafede at\u0131\u015f ba\u015far\u0131l\u0131 oldu\u011funda verilen hasara +2 bonus.<\/p>\n<p>*Zay\u0131f Elle Sald\u0131rmak: -2 penalt\u0131.<\/p>\n<p>*Z\u0131rh Delici: Kullan\u0131lan cismin \u00f6zelli\u011fi do\u011frultusunda kar\u015f\u0131 taraf\u0131n Armor de\u011ferini eksiltir.<\/p>\n<div class=\"seperator\">#<\/div>\n<table id=\"table20\" style=\"border-collapse: collapse; width: 450px; height: 21px;\" border=\"0\" cellspacing=\"0\" cellpadding=\"2\" align=\"center\">\n<tbody>\n<tr>\n<td style=\"border-style: solid ridge ridge; border-width: 1px; padding-left: 4px; padding-right: 4px;\" bgcolor=\"#5d372a\" width=\"98%\"><span style=\"color: #ffffff;\"><strong><span style=\"font-family: Tahoma;\">Yi\u011fit Levent | <span style=\"color: #ffff99;\">Baal Adramelech<\/span><\/span><\/strong><\/span><strong><br \/>\n<\/strong><strong> <\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Birinci ad\u0131m: Initiative Herkes Initiative zar\u0131 atar: Dexterity + Composure + 1. Initiative zar\u0131nda en \u00e7ok ba\u015far\u0131l\u0131 zar atan ki\u015fi ilk hamleyi yapmaya hak kazan\u0131r. \u0130kinci ad\u0131m: Sald\u0131r\u0131 *Silahs\u0131z yak\u0131n d\u00f6v\u00fc\u015f: Strength + Brawl eksi rakibin Defence ve Armor de\u011ferleri. *Silahl\u0131 yak\u0131n d\u00f6v\u00fc\u015f: Strength + Weaponry eksi rakibin Defence ve Armor de\u011ferleri. *Ok veya silahla [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":13038,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-13075","page","type-page","status-publish"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13075","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/comments?post=13075"}],"version-history":[{"count":0,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13075\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13038"}],"wp:attachment":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/media?parent=13075"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}