{"id":15387,"date":"2012-02-07T22:09:39","date_gmt":"2012-02-07T20:09:39","guid":{"rendered":"http:\/\/www.kayiprihtim.org\/portal\/?page_id=15387"},"modified":"2012-02-07T22:09:39","modified_gmt":"2012-02-07T20:09:39","slug":"geist-the-sin-eaters-kurallari-1-karakter-yaratmak-ve-avantajlar","status":"publish","type":"page","link":"https:\/\/www.kayiprihtim.org\/portal\/frp\/new-world-of-darkness\/geist-the-sin-eaters\/geist-the-sin-eaters-kurallari-1-karakter-yaratmak-ve-avantajlar\/","title":{"rendered":"Geist the Sin-Eaters Kurallar\u0131 1: Karakter Yaratmak ve Avantajlar"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/i.imgur.com\/Tt0Tk.png\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/Tt0Tk.png\" alt=\"\" width=\"467\" height=\"188\"><\/a><\/p>\n<div align=\"center\"><span style=\"font-size: large;\"><strong>Temel<\/strong><\/span><\/div>\n<p style=\"text-align: justify;\">B\u00fct\u00fcn nWoD sistemlerinde oldu\u011fu gibi, karakterimizin \u00f6zelliklerini, t\u0131pk\u0131 normal bir karakter yarat\u0131r gibi yaratmaya ve se\u00e7meye ba\u015fl\u0131yoruz. Bunlar\u0131 <a href=\"..\/frp\/new-world-of-darkness\/nwod-kurallari-1-karakter-yaratmak\/\" target=\"_blank\">\u015furadaki<\/a> yaz\u0131mda daha \u00f6nce belirtmi\u015ftim. Buradaki \u015feyler uygulan\u0131rken, elbette ki Sin-Eater oldu\u011fu i\u00e7in karakterler, bir tak\u0131m ekstra \u015feyler yapmal\u0131lar.<\/p>\n<p style=\"text-align: justify;\">Bunlardan en asitleri, Archetype ve Threshold&#8217;dur. Bu ikisinden, karakter yarat\u0131m\u0131 s\u0131ras\u0131nda birer tane se\u00e7ilir.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Archetype<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\">Sin-Eater \u00f6l\u00fcm hakk\u0131nda d\u00fc\u015f\u00fcnmeye \u00e7ok zaman ay\u0131r\u0131r. Hayat\u0131n\u0131 ve ya\u015fam\u0131n\u0131 kutlayanlar bile, bunu \u00f6l\u00fcm\u00fcn bir etkisi olarak yaparlar. Archetype, karakterin \u00f6l\u00fcmle ili\u015fkilerini ve ona dair felsefesini sembolize eder. Ayr\u0131ca belirtmek gerekir, ayn\u0131 Archetype&#8217;e sahip iki Sin-Eater&#8217;\u0131n, yakla\u015f\u0131mlar\u0131 olduk\u00e7a farkl\u0131 olabilir.<\/p>\n<p style=\"text-align: justify;\"><strong>Advocate:<\/strong> Avukat, ikinci hayatlar\u0131n\u0131 \u00f6l\u00fclere yard\u0131m etmeye adam\u0131\u015ft\u0131r.<\/p>\n<p style=\"text-align: justify;\"><strong>Bonepicker:<\/strong> Kemik Toplay\u0131c\u0131, g\u00fc\u00e7leriyle kazand\u0131klar\u0131 materyal komforu d\u00fc\u015f\u00fcn\u00fcrler.<\/p>\n<p style=\"text-align: justify;\"><strong>Celebrant:<\/strong> Papaz, ikinci hayat\u0131nda verilenleri kucaklar ve hayatlar\u0131n\u0131 dolu dolu<\/p>\n<p style=\"text-align: justify;\"><strong>Gatekeeper:<\/strong> Kap\u0131 Bek\u00e7isi, Ya\u015fam ile \u00f6l\u00fcm aras\u0131ndaki s\u0131n\u0131r\u0131 korumakla g\u00f6revli oldu\u011funa inan\u0131r.<\/p>\n<p style=\"text-align: justify;\"><strong>Mourner:<\/strong> A\u011f\u0131t\u00e7\u0131, \u00f6ld\u00fckleri ger\u00e7e\u011fine tak\u0131lm\u0131\u015f ve bunu tak\u0131nt\u0131 yapm\u0131\u015flard\u0131r. Bir k\u0131sm\u0131 \u00f6l\u00fc olduklar\u0131n\u0131 d\u00fc\u015f\u00fcn\u00fcr.<\/p>\n<p style=\"text-align: justify;\"><strong>Necromancer:<\/strong> \u00d6l\u00fcmb\u00fcy\u00fcc\u00fcs\u00fc hayaletleri kullan\u0131r ve bazen Underworld&#8217;e inip bilgi ve bilgelik edinmeye \u00e7al\u0131\u015f\u0131rlar.<\/p>\n<p style=\"text-align: justify;\"><strong>Pilgrim:<\/strong> Yolcu, \u00f6l\u00fcm\u00fcn spirit\u00fcel k\u0131sm\u0131 ile ilgilenir ve insanlar\u0131n Underworld&#8217;den uzak durmas\u0131n\u0131 kolayla\u015ft\u0131r\u0131rlar.<\/p>\n<p style=\"text-align: justify;\"><strong>Reaper:<\/strong> Hasat\u00e7\u0131, d\u00fcnyay\u0131 daha iyi bir yer yapmaya \u00e7al\u0131\u015f\u0131r; mesela su\u00e7luyu \u00f6ld\u00fcrerek veya yolundan d\u00f6nd\u00fcrerek.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Threshold<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\">Threshold, karakterin nas\u0131l \u00f6ld\u00fc\u011f\u00fc ve bu \u00f6l\u00fcm\u00fcn ona getirdikleriyle alakal\u0131d\u0131r. Her \u00f6l\u00fcm, farkl\u0131 bir g\u00fcc\u00fc \u00e7ekecek, farkl\u0131 bir Geist ile anla\u015fma sa\u011flayacakt\u0131r. Sonu\u00e7ta, her \u00f6l\u00fcm kendi e\u015fi\u011fine sahiptir.<\/p>\n<p style=\"text-align: justify;\"><strong>The Torn:<\/strong> \u015eiddetle \u00f6len ki\u015filer. Torn istemsizce, zorla \u00f6ld\u00fcr\u00fclm\u00fc\u015f ve \u00f6l\u00fcrken ac\u0131lar \u00e7ekmi\u015ftir. Takma Adlar\u0131: The Bleeding Ones, Victims of Malice, Chosen of the Red Horseman. Key: Stigmata, Passion<\/p>\n<p style=\"text-align: justify;\"><strong>The Silent:<\/strong> Yoksunlukla \u00f6lenler. Silent a\u00e7, susuz veya uyu\u015fturucudan \u00f6lm\u00fc\u015f olabilir. Takma Adlar\u0131: The Starved Ones, Victims of Neglect, Chosen of the Black Horseman. Key: Stillness, Cold Wind<\/p>\n<p style=\"text-align: justify;\"><strong>The Prey:<\/strong> Do\u011fa taraf\u0131ndan \u00f6ld\u00fcr\u00fclenler. Tsunamiler, yang\u0131nlar veya hayvanlar taraf\u0131ndan \u00f6ld\u00fcr\u00fclenler. Takma Adlar\u0131: The Eaten, Victims of the Elements, Chosen of the Pale Horseman. Key: Primeval, Grave-dirt<\/p>\n<p style=\"text-align: justify;\"><strong>The Stricken:<\/strong> Hastal\u0131ktan \u00f6lenler. Herhangi hastal\u0131\u011fa yakalan\u0131p bununla sava\u015famayan ve \u00f6len ki\u015filer.Takma Adlar\u0131: The Ravaged Ones, Victims of Plague, Chosen of the White Horseman. Key: Phantasm, Tear-Stained.<\/p>\n<p style=\"text-align: justify;\"><strong>The Forgotten:<\/strong> \u015eans eseri \u00f6lenler. Ger\u00e7ekle\u015fme ihtimali \u00e7ok k\u00fc\u00e7\u00fck \u015feylerden dolay\u0131 \u00f6lenler. Takma Adlar\u0131: The Lightning-struck, Victims of Misfortune, Chosen of the Grey Horseman. Key: Industrial, Pyre-flame.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Meritler<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Ceremonies (\u25cf+):<\/strong> Karakterin \u00f6\u011frenebilece\u011fi Ceremony say\u0131s\u0131n\u0131 g\u00f6sterir. Karakter e\u011fer bu \u00f6zellikte 3 dot&#8217;a sahipse, 3 tane bir dotluk veya bir tane 3 dotluk veya bir tane 2 dotluk yan\u0131nda bir tane 1 dotluk Ceremony alabilir. Experience harcayarak al\u0131nan Ceremonyler buna dahil de\u011fildir, onlar\u0131 almak i\u00e7in e\u011fer bir \u00f6\u011fretmen varsa dot ba\u015f\u0131na 2 xp, yoksa yine dot ba\u015f\u0131na 3 xp harcan\u0131r.<\/p>\n<p style=\"text-align: justify;\"><strong>Haunt (\u25cf ile \u25cf\u25cf\u25cf\u25cf\u25cf aras\u0131):<\/strong> Sin-Eater&#8217;\u0131n sahip oldu\u011fu veya ininde bulundu\u011fu bir Haunt&#8217;u temsil eder. Haunt, \u00f6l\u00fcm enerjisinin \u00e7ok yo\u011fun oldu\u011fu b\u00f6lgelerdir. Olduk\u00e7a nadirdir.<\/p>\n<p style=\"text-align: justify;\"><strong>Memento (\u25cf+):<\/strong> Sin-Eater&#8217;\u0131n sahip oldu\u011fu Memento&#8217;yu temsil eder. Her Memento farkl\u0131 bir merit olarak yaz\u0131l\u0131r.<\/p>\n<div align=\"center\"><span style=\"font-size: large;\"><strong>Sin-Eater Avantajlar\u0131<\/strong><\/span><\/div>\n<p style=\"text-align: justify;\"><strong>Keystone Memento:<\/strong> Her karakter oyuna bir Keystone memento ile ba\u015flar. Bu keystone&#8217;lar karaktere Geistler taraf\u0131ndan birle\u015fmelerinin en ba\u015f\u0131nda verilir. Detayl\u0131 bilgi i\u00e7in <a href=\"..\/frp\/new-world-of-darkness\/geist-the-sin-eaters\/geist-the-sin-eaters-kurallari-4-mementos\/\" target=\"_blank\">\u015furaya<\/a> girin.<\/p>\n<p style=\"text-align: justify;\"><strong>Plasm:<\/strong> Plasm, Sin-Eater&#8217;lar\u0131n g\u00fc\u00e7lerini a\u00e7\u0131\u011fa \u00e7\u0131karmak ad\u0131na harcad\u0131klar\u0131 hayaletsel bir g\u00fc\u00e7t\u00fcr. Sin-Eaterlar, maksimum Plasm seviyelerinin yar\u0131s\u0131 kadar Plasm ile ba\u015flarlar. Plasm, 5 \u015fekilde edinebilir. Birincisi, Hauntlardan. \u0130kincisi Deathmask Mementolar\u0131ndan. \u00dc\u00e7\u00fcnc\u00fcs\u00fc, Hayaletleri yiyerek. D\u00f6rd\u00fcnc\u00fcs\u00fc, kendi Threshold&#8217;lar\u0131na benzer bir \u00f6l\u00fcm\u00fcn g\u00f6r\u00fcnt\u00fcs\u00fc, etkisi veya ortamda b\u0131rakt\u0131\u011f\u0131 kokudan. Sonuncusu ise, bir Hayaleti t\u00fcm Anchorlar\u0131ndan serbest b\u0131rakmakla. Sonuncusu hari\u00e7 di\u011ferleri hep durumun yo\u011funlu\u011funa ba\u011fl\u0131 Plasm kazand\u0131r\u0131rken, sadece sonuncusu, Sin-Eater&#8217;\u0131n depolayabilece\u011fi t\u00fcm Plasm&#8217;\u0131 verir.<\/p>\n<p style=\"text-align: justify;\"><strong>Key &amp; Manifestation:<\/strong> Karakter ba\u015flarken iki key se\u00e7er. Bu Keylerden birisi se\u00e7ti\u011fi Threshold&#8217;a ba\u011fl\u0131 olanlardan olmal\u0131, birisi ise tamamen serbesttir. Karakter ayn\u0131 zamanda 3 dot da\u011f\u0131tma hakk\u0131na sahiptir Manifestationlara. Bunlar tamamen serbest bir \u015fekilde se\u00e7ilebilir. <a href=\"..\/frp\/new-world-of-darkness\/geist-the-sin-eaters\/geist-the-sin-eaters-kurallari-3-key-manifestation-ceremony\/\" target=\"_blank\">\u015euradaki<\/a> yaz\u0131dan detayl\u0131 bilgi alabilirsiniz.<\/p>\n<p style=\"text-align: justify;\"><strong>Psyche:<\/strong> Karakterin genel g\u00fcc\u00fcn\u00fc temsil eder. Bu g\u00fc\u00e7 Sin-Eater&#8217;\u0131n kendi Geist&#8217;i ile olan g\u00fc\u00e7 anlam\u0131ndaki ba\u011f\u0131d\u0131r. Ba\u011f ne kadar kuvvetliyse, karakter Geist&#8217;inin sahip oldu\u011fu \u015feyleri o kadar rahat kullan\u0131r. B\u00fct\u00fcn Sin-Eater&#8217;lar bir dot ile ba\u015flarlar. Psyche artt\u0131\u011f\u0131nda, bir Sin-Eater&#8217;\u0131n sahip olabilece\u011fi ve turda harcayabilece\u011fi maksimum Plasm de\u011feri artar.<\/p>\n<p style=\"text-align: justify;\">Psyche \u00e7ok artt\u0131\u011f\u0131nda bir ka\u00e7 etki ortaya \u00e7\u0131kar. Bunlardan birincisi, karakter \u00f6zelliklerinin -yani Attribute Skill ve Manifestation de\u011ferlerinin- 5. seviyenin \u00fczerine \u00e7\u0131kabilecek olmas\u0131d\u0131r. Bu \u00f6zellik, Psyche de\u011ferinin 6. seviyenin \u00fczerine \u00e7\u0131kmas\u0131yla ba\u015flar.<\/p>\n<p style=\"text-align: justify;\">\u0130kincisi, Karakter e\u011fer 6. seviyenin \u00fczerine \u00e7\u0131karsa, t\u0131pk\u0131 hayaletlerin sahip olduklar\u0131 gibi, Anchorlar ortaya \u00e7\u0131kmaya ba\u015flar. Bu Anchorlar Mementolara ba\u011fl\u0131d\u0131r. Bir karakter e\u011fer Anchor ba\u011flayacak mementoya sahip de\u011filse, Psyche de\u011ferini y\u00fckseltemez. E\u011fer bir Sin-Eater&#8217;\u0131n Anchor&#8217;u yok edilirse, Psyche de\u011feri de an\u0131nda d\u00fc\u015fer buna ba\u011fl\u0131 olarak.<\/p>\n<p style=\"text-align: justify;\">\u00dc\u00e7\u00fcnc\u00fcs\u00fc, 6. seviyeden itibaren, karakterin zaman zaman Underworld&#8217;e girmesi ve orada kalmas\u0131n\u0131 gerektirir. Her ay (Ay Takvimine g\u00f6re), belirli bir s\u00fcre Underworld&#8217;de kalmak zorunda kal\u0131r Geist.<\/p>\n<p style=\"text-align: justify;\">Bu ve benzer bilgiler a\u015fa\u011f\u0131daki tabloda \u00f6zetlenmi\u015ftir.<\/p>\n<table style=\"width: 467px; height: 250px;\">\n<tbody>\n<tr>\n<td valign=\"top\"><strong>Seviye<\/strong><\/td>\n<td valign=\"top\"><strong>Maks. \u00d6zellik<\/strong><\/td>\n<td valign=\"top\"><strong>Maks Plasm\/<br \/>\nTurda Harcanabilir<\/strong><\/td>\n<td valign=\"top\"><strong>Anchor<\/strong><\/td>\n<td valign=\"top\"><strong>Underworld&#8217;de<br \/>\nZaman<\/strong><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">1<\/td>\n<td valign=\"top\">5<\/td>\n<td valign=\"top\">14\/1<\/td>\n<td valign=\"top\">Yok<\/td>\n<td valign=\"top\">Yok<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">2<\/td>\n<td valign=\"top\">5<\/td>\n<td valign=\"top\">18\/2<\/td>\n<td valign=\"top\">Yok<\/td>\n<td valign=\"top\">Yok<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">3<\/td>\n<td valign=\"top\">5<\/td>\n<td valign=\"top\">22\/3<\/td>\n<td valign=\"top\">Yok<\/td>\n<td valign=\"top\">Yok<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">4<\/td>\n<td valign=\"top\">5<\/td>\n<td valign=\"top\">26\/4<\/td>\n<td valign=\"top\">Yok<\/td>\n<td valign=\"top\">Yok<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">5<\/td>\n<td valign=\"top\">5<\/td>\n<td valign=\"top\">30\/5<\/td>\n<td valign=\"top\">Yok<\/td>\n<td valign=\"top\">Yok<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">6<\/td>\n<td valign=\"top\">6<\/td>\n<td valign=\"top\">40\/7<\/td>\n<td valign=\"top\">1<\/td>\n<td valign=\"top\">1 G\u00fcn<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">7<\/td>\n<td valign=\"top\">7<\/td>\n<td valign=\"top\">50\/10<\/td>\n<td valign=\"top\">1<\/td>\n<td valign=\"top\">3 G\u00fcn<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">8<\/td>\n<td valign=\"top\">8<\/td>\n<td valign=\"top\">60\/15<\/td>\n<td valign=\"top\">2<\/td>\n<td valign=\"top\">5 G\u00fcn<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">9<\/td>\n<td valign=\"top\">9<\/td>\n<td valign=\"top\">75\/20<\/td>\n<td valign=\"top\">2<\/td>\n<td valign=\"top\">1 Hafta<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">10<\/td>\n<td valign=\"top\">10<\/td>\n<td valign=\"top\">100\/25<\/td>\n<td valign=\"top\">3<\/td>\n<td valign=\"top\">2 Hafta<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: justify;\"><strong>Synergy:<\/strong> Synergy, Geist ile Sin-Eater aras\u0131ndaki ba\u011f\u0131n ne kadar uyumlu oldu\u011funu temsil eder. Bu ba\u011f, Sin-Eater e\u011fer Geist&#8217;in istemedi\u011fi \u015feyler yaparsa azalacak ve sorunlar olu\u015fturacakt\u0131r. Bu seviye azald\u0131\u011f\u0131nda Sin-Eater bazen kontrol\u00fcn\u00fc kaybetmeye ve Geist&#8217;in onu ele ge\u00e7irmesine sebep olmaya ba\u015flar. Kendi Geist&#8217;i ile \u00e7at\u0131\u015fma haline girer. E\u011fer tamamen Geist ile uyumsuzla\u015f\u0131rsa ve s\u0131f\u0131ra d\u00fc\u015ferse, t\u00fcm kontrol\u00fcn\u00fc kaybeder ve Wretched ismi verilen, nadiren bilinci yerine gelen yarat\u0131klara d\u00f6n\u00fc\u015f\u00fcrler.<\/p>\n<table style=\"width: 467px; height: 235px;\">\n<tbody>\n<tr>\n<td valign=\"top\"><strong>Seviye<\/strong><\/td>\n<td valign=\"top\"><strong>G\u00fcnah<\/strong><\/td>\n<td valign=\"top\"><strong>Zar<\/strong><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">10<\/td>\n<td valign=\"top\">Avernian Kap\u0131s\u0131 a\u00e7mak, Underworld&#8217;e girmek.<\/td>\n<td valign=\"top\">(5 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">9<\/td>\n<td valign=\"top\">Deathmask&#8217;dan plasm almak, Old Law&#8217;\u0131 \u00e7i\u011fnemek.<\/td>\n<td valign=\"top\">(5 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">8<\/td>\n<td valign=\"top\">Avernian Kap\u0131s\u0131 kapatmak.<\/td>\n<td valign=\"top\">(4 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">7<\/td>\n<td valign=\"top\">Charm veya Fetter yok etmek.<\/td>\n<td valign=\"top\">(4 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">6<\/td>\n<td valign=\"top\">Ghost veya Avernian Kap\u0131s\u0131 yok etmek.<\/td>\n<td valign=\"top\">(3 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">5<\/td>\n<td valign=\"top\">Vanitas yok etmek, \u00d6l\u00fc diriltmek.<\/td>\n<td valign=\"top\">(3 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">4<\/td>\n<td valign=\"top\">Memorabilia veya Deathmask yok etmek, kas\u0131ts\u0131z cinayet.<\/td>\n<td valign=\"top\">(3 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">3<\/td>\n<td valign=\"top\">Keystone yok etmek, Geist yok etmek.<\/td>\n<td valign=\"top\">(2 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">2<\/td>\n<td valign=\"top\">\u0130\u015fkence, Seri Katillik.<\/td>\n<td valign=\"top\">(2 zar)<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\">1<\/td>\n<td valign=\"top\">Toplu katliam, intihar, kendi Geist&#8217;ini yok etmeye \u00e7al\u0131\u015fmak.<\/td>\n<td valign=\"top\">(2 zar)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span style=\"font-size: medium;\"><strong>Synergy Getirileri<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\">E\u011fer Sin-Eater 8 veya daha fazla Synergy&#8217;e sahipse:<\/p>\n<p style=\"text-align: justify;\">&#8211; Avernian Kap\u0131s\u0131 a\u00e7arken +1 bonus.<\/p>\n<p style=\"text-align: justify;\">&#8211; Kerberoi veya di\u011fer Geistlerle konu\u015furken at\u0131lan Sosyal zar at\u0131\u015f\u0131 s\u0131ras\u0131nda, at\u0131lacak zarlar 7&#8217;den fazlaysa, 7&#8217;nin \u00fcst\u00fcndeki t\u00fcm zarlar i\u00e7in +1 ekstra bonus.<\/p>\n<p style=\"text-align: justify;\">&#8211; Ceremony yaparken at\u0131lan zarlardan, at\u0131lacak zar say\u0131s\u0131 7&#8217;den fazlaysa, 7&#8217;nin \u00fczerindeki t\u00fcm zarlar i\u00e7in +1 bonus.<\/p>\n<p style=\"text-align: justify;\">&#8211; Underworld&#8217;de dola\u015f\u0131rken, yol ve y\u00f6n bulmak i\u00e7in at\u0131lacak zar say\u0131s\u0131 7&#8217;den fazlaysa, 7&#8217;nin \u00fczerindeki t\u00fcm zarlar i\u00e7in +1 bonus.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Synergy G\u00f6t\u00fcr\u00fcleri<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\">E\u011fer Sin-Eater 5 veya daha az Synergy&#8217;e sahipse:<\/p>\n<p style=\"text-align: justify;\">&#8211; Avernian kap\u0131s\u0131 a\u00e7arken -1 ila -3 penalt\u0131 (4-5 aras\u0131 -1, 3 ve alt\u0131 i\u00e7in -3)<\/p>\n<p style=\"text-align: justify;\">&#8211; Kerberoi veya di\u011fer Geistlerle konu\u015furken at\u0131lan Sosyal zar at\u0131\u015f\u0131 s\u0131ras\u0131nda, at\u0131lacak zarlar 6&#8217;dan azsa, 6&#8217;nin alt\u0131ndaki t\u00fcm zarlar i\u00e7in -1 ekstra penalt\u0131.<\/p>\n<p style=\"text-align: justify;\">&#8211; Ceremony yaparken at\u0131lan zarlardan, at\u0131lacak zarlar 6&#8217;dan azsa, 6&#8217;nin alt\u0131ndaki t\u00fcm zarlar i\u00e7in -1 ekstra penalt\u0131.<\/p>\n<p style=\"text-align: justify;\">&#8211; Underworld&#8217;de dola\u015f\u0131rken, at\u0131lacak zarlar 6&#8217;dan azsa, 6&#8217;nin alt\u0131ndaki t\u00fcm zarlar i\u00e7in -1 ekstra penalt\u0131.<\/p>\n<div class=\"seperator\">#<\/div>\n<table id=\"table20\" style=\"border-collapse: collapse; width: 450px; height: 21px;\" border=\"0\" cellspacing=\"0\" cellpadding=\"2\" align=\"center\">\n<tbody>\n<tr>\n<td style=\"border-style: solid ridge ridge; border-width: 1px; padding-left: 4px; padding-right: 4px;\" bgcolor=\"#5d372a\" width=\"98%\"><span style=\"color: #ffffff;\"><strong><span style=\"font-family: Tahoma;\">Yi\u011fit Levent | <span style=\"color: #ffff99;\">Baal Adramelech<\/span><\/span><\/strong><\/span><strong><br \/>\n<\/strong><strong> <\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Temel B\u00fct\u00fcn nWoD sistemlerinde oldu\u011fu gibi, karakterimizin \u00f6zelliklerini, t\u0131pk\u0131 normal bir karakter yarat\u0131r gibi yaratmaya ve se\u00e7meye ba\u015fl\u0131yoruz. Bunlar\u0131 \u015furadaki yaz\u0131mda daha \u00f6nce belirtmi\u015ftim. Buradaki \u015feyler uygulan\u0131rken, elbette ki Sin-Eater oldu\u011fu i\u00e7in karakterler, bir tak\u0131m ekstra \u015feyler yapmal\u0131lar. Bunlardan en asitleri, Archetype ve Threshold&#8217;dur. Bu ikisinden, karakter yarat\u0131m\u0131 s\u0131ras\u0131nda birer tane se\u00e7ilir. Archetype Sin-Eater \u00f6l\u00fcm [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":13038,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-15387","page","type-page","status-publish"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/15387","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/comments?post=15387"}],"version-history":[{"count":0,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/15387\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/pages\/13038"}],"wp:attachment":[{"href":"https:\/\/www.kayiprihtim.org\/portal\/wp-json\/wp\/v2\/media?parent=15387"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}